Best map: Crystal Arcade with 51.4% from 8,601 games.
Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 18 days. 9 earlier days are left out — below 224 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +25.9 — rewards skill: from Bronze to Masters the win rate climbs by 25.9 points (regression 29.9% to 55.8%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
50.7% | 885 | 57 | ||
New Horizons ![]() |
48.6% | 808 | 55 | ||
Belle's Rock ![]() |
47.6% | 788 | 55 | ||
Flaring Phoenix ![]() |
46.7% | 782 | 55 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.4% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 3 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mina
56.8%
407 games
Pearl
55.1%
488 games
Starr Nova
55.7%
300 games
Tick
54.1%
418 games
Meeple
51.9%
459 games
Mandy
50.8%
492 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 120 | 45.6% | 61.7% |
| 2 | Olli 🩵 | Legendary | 23 | 38.3% | 78.3% |
| 3 | ななみ | Diamond | 23 | 34.6% | 60.9% |
| 4 | 💫DaâmnAntho~ | Legendary | 23 | 33.7% | 56.5% |
| 5 | Gubi|𝕮𝖍𝖗𝖎𝖘 | Legendary | 30 | 33.1% | 50.0% |