My roster

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EN

Charlie

Controller Mythic Ranked · Diamond
50.4%Win rate across all maps
17,760Games
100Trust Score
55. of 105Rank by score
+23.3Skill bonus

Best map: Rustic Arcade with 55.0% from 1,804 games.

Wins late — in Brawl Ball 16.1 points better in long rounds than in short ones (54.0% against 37.9%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 51.50.4 %
Popularity 23.0.22 %
Breadth 45.13% of maps
Counter safety 82.37.8 %
Star rate 5.10.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 47.7% from 153 appearances08/05 — 46.5% from 480 appearances08/06 — 50.5% from 477 appearances08/11 — 50.0% from 102 appearances08/12 — 51.9% from 314 appearances08/13 — 45.1% from 641 appearances08/14 — 48.3% from 727 appearances08/15 — 50.3% from 736 appearances08/16 — 51.8% from 718 appearances08/17 — 50.8% from 803 appearances08/18 — 50.0% from 684 appearances08/19 — 51.5% from 237 appearances08/20 — 49.5% from 3,064 appearances08/21 — 50.6% from 4,624 appearances08/22 — 51.0% from 3,103 appearances08/23 — 51.2% from 2,287 appearances08/24 — 51.4% from 2,773 appearances08/25 — 48.3% from 1,854 appearances
47.7%08/04 48.3%08/25

Pick rate

08/04 — 0.1% from 153 appearances08/05 — 0.1% from 480 appearances08/06 — 0.1% from 477 appearances08/11 — 0.1% from 102 appearances08/12 — 0.1% from 314 appearances08/13 — 0.2% from 641 appearances08/14 — 0.2% from 727 appearances08/15 — 0.2% from 736 appearances08/16 — 0.2% from 718 appearances08/17 — 0.2% from 803 appearances08/18 — 0.1% from 684 appearances08/19 — 0.2% from 237 appearances08/20 — 0.3% from 3,064 appearances08/21 — 0.2% from 4,624 appearances08/22 — 0.2% from 3,103 appearances08/23 — 0.2% from 2,287 appearances08/24 — 0.2% from 2,773 appearances08/25 — 0.2% from 1,854 appearances
0.1%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.3 — rewards skill: from Bronze to Masters the win rate climbs by 23.3 points (regression 32.3% to 55.7%). The higher the tier, the better he does.

Bronze — 17.7% from 2,381 gamesSilver — 21.9% from 5,097 gamesGold — 43.5% from 22,840 gamesDiamond — 50.2% from 23,983 gamesMythic — 49.1% from 148,065 gamesLegendary — 49.3% from 89,711 gamesMasters — 49.8% from 2,201 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 15 of 31 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 55.0%
1804 67
Hard Rock Mine Gem Grab 53.9%
1389 63
Undermine Gem Grab 53.6%
1469 64
Crystal Arcade Gem Grab+Mythicprev. season 51.6%
8954 91
Double Swoosh Gem Grab 53.2%
1058 59
Deathcap Trap Gem Grab+Mythicprev. season 50.8%
9384 92
Spiraling Out Brawl Ball+Mythic 51.4%
1176 61
Gem Fort Gem Grab 50.9%
1417 64
Dueling Beetles Hot Zone+Mythic 51.4%
424 46
New Horizons Knockout 49.9%
784 55
Bridge Too Far Heist 50.6%
532 49
Pinball Dreams Brawl Ball 50.4%
532 49
Center Stage Brawl Ball 50.0%
584 50
Triple Dribble Brawl Ball+Mythic 49.4%
741 54
Out in the Open Knockout 48.8%
852 56
Dry Season Bounty 49.2%
624 51
Sneaky Fields Brawl Ball+Mythic 49.1%
650 52
Kaboom Canyon Heist 48.0%
479 48
Hideout Bounty 47.8%
506 48
Safe Zone Heist+Mythic 46.7%
773 55
Hot Potato Heist+Mythic 46.9%
605 51
Ring of Fire Hot Zone+Mythic 47.0%
577 50
Open Business Hot Zone+Mythic 46.6%
534 49
Belle's Rock Knockout 46.5%
592 51
Safe(r) Zone Heist+Mythic 45.6%
704 53
Layer Cake Bounty+Mythic 45.5%
730 54
Flaring Phoenix Knockout 45.3%
612 51
Shooting Star Bounty 45.1%
548 50
Pinhole Punt Brawl Ball+Mythic + Gold 45.8%
48 13
Parallel Plays Hot Zone+Mythic 42.2%
483 48
Pit Stop Heist+Mythic + Gold 38.5%
1041 59

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 110 46.3% 63.6%
2 Olli 🩵 Legendary 21 39.4% 85.7%
3 ななみ Diamond 22 34.3% 59.1%
4 💫DaâmnAntho~ Legendary 23 34.0% 56.5%
5 ZETA|Tensai Mythic 23 33.0% 52.2%