My roster

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EN

Charlie

Controller Mythic Ranked · Gold
43.7%Win rate across all maps
22,107Games
100Trust Score
98. of 105Rank by score
+23.2Skill bonus

Best map: Rustic Arcade with 55.4% from 1,824 games.

Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 9.43.7 %
Popularity 24.0.18 %
Breadth 22.7% of maps
Counter safety 26.21.8 %
Star rate 5.10.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 26th means “better than 26% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 30.7% from 179 appearances08/06 — 41.7% from 127 appearances08/20 — 35.8% from 5,873 appearances08/21 — 38.5% from 5,336 appearances08/22 — 50.3% from 2,650 appearances08/23 — 52.0% from 2,248 appearances08/24 — 50.4% from 3,342 appearances08/25 — 49.5% from 2,639 appearances
30.7%08/05 49.5%08/25

Pick rate

08/05 — 0.1% from 179 appearances08/06 — 0.1% from 127 appearances08/20 — 0.2% from 5,873 appearances08/21 — 0.2% from 5,336 appearances08/22 — 0.2% from 2,650 appearances08/23 — 0.2% from 2,248 appearances08/24 — 0.1% from 3,342 appearances08/25 — 0.1% from 2,639 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.2 — rewards skill: from Bronze to Masters the win rate climbs by 23.2 points (regression 32.4% to 55.6%). The higher the tier, the better he does.

Bronze — 17.9% from 2,339 gamesSilver — 21.8% from 5,012 gamesGold — 43.5% from 22,563 gamesDiamond — 50.2% from 23,844 gamesMythic — 49.1% from 147,798 gamesLegendary — 49.3% from 89,578 gamesMasters — 49.9% from 2,189 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 12 of 30 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 55.4%
1824 68
Gem Fort Gem Grab 54.1%
1515 65
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 51.6%
8982 91
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 50.8%
9409 92
Hard Rock Mine Gem Grab 52.2%
1453 64
Double Swoosh Gem Grab 50.8%
1149 61
Undermine Gem Grab 49.4%
1521 65
Pinball Dreams Brawl Ball 44.5%
761 54
Out in the Open Knockout 44.2%
910 57
Hideout Bounty 43.3%
720 54
Spiraling Out Brawl Ball 43.1%
777 55
Bridge Too Far Heist 43.1%
729 54
Dry Season Bounty 42.2%
816 55
New Horizons Knockout 41.7%
975 58
Flaring Phoenix Knockout 41.5%
776 55
Center Stage Brawl Ball 41.5%
721 54
Belle's Rock Knockout 41.4%
827 56
Safe(r) Zone Heist+Diamond 41.1%
893 57
Sneaky Fields Brawl Ball+Diamond 40.8%
840 56
Layer Cake Bounty+Diamond 40.2%
861 56
Shooting Star Bounty 40.2%
732 54
Dueling Beetles Hot Zone+Diamond 40.0%
582 50
Kaboom Canyon Heist+Diamond 39.9%
1023 59
Hot Potato Heist+Diamond 39.5%
854 56
Triple Dribble Brawl Ball 39.3%
570 50
Ring of Fire Hot Zone+Diamond 39.2%
717 54
Open Business Hot Zone+Diamond 38.9%
673 53
Pit Stop Heist+Diamond 36.2%
807 55
Safe Zone Heist 34.6%
567 50
Parallel Plays Hot Zone+Diamond 34.1%
569 50

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 105 47.1% 65.7%
2 Olli 🩵 Legendary 21 39.3% 85.7%
3 ななみ Diamond 22 34.3% 59.1%
4 💫DaâmnAntho~ Legendary 23 33.9% 56.5%
5 ZETA|Tensai Mythic 21 33.7% 57.1%