My roster

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EN

Charlie

Controller Mythic Ranked · Diamond
50.5%Win rate across all maps
18,159Games
100Trust Score
55. of 105Rank by score
+23.4Skill bonus

Best map: Rustic Arcade with 54.8% from 1,850 games.

Wins late — in Brawl Ball 14.8 points better in long rounds than in short ones (53.5% against 38.7%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 7.
Win rate 52.50.5 %
Popularity 23.0.22 %
Breadth 45.13% of maps
Counter safety 83.37.6 %
Star rate 7.11.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 13 earlier days are left out — below 114 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 47.7% from 153 appearances08/05 — 46.5% from 480 appearances08/06 — 50.5% from 477 appearances08/12 — 51.9% from 314 appearances08/13 — 45.1% from 641 appearances08/14 — 48.3% from 727 appearances08/15 — 50.3% from 736 appearances08/16 — 51.8% from 718 appearances08/17 — 50.8% from 803 appearances08/18 — 50.0% from 684 appearances08/19 — 51.5% from 237 appearances08/20 — 49.6% from 3,065 appearances08/21 — 50.6% from 4,629 appearances08/22 — 50.9% from 3,110 appearances08/23 — 51.2% from 2,299 appearances08/24 — 51.5% from 2,810 appearances08/25 — 48.3% from 1,962 appearances08/26 — 51.4% from 284 appearances
47.7%08/04 51.4%08/26

Pick rate

08/04 — 0.1% from 153 appearances08/05 — 0.1% from 480 appearances08/06 — 0.1% from 477 appearances08/12 — 0.1% from 314 appearances08/13 — 0.2% from 641 appearances08/14 — 0.2% from 727 appearances08/15 — 0.2% from 736 appearances08/16 — 0.2% from 718 appearances08/17 — 0.2% from 803 appearances08/18 — 0.1% from 684 appearances08/19 — 0.2% from 237 appearances08/20 — 0.3% from 3,065 appearances08/21 — 0.2% from 4,629 appearances08/22 — 0.2% from 3,110 appearances08/23 — 0.2% from 2,299 appearances08/24 — 0.2% from 2,810 appearances08/25 — 0.2% from 1,962 appearances08/26 — 0.2% from 284 appearances
0.1%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.4 — rewards skill: from Bronze to Masters the win rate climbs by 23.4 points (regression 32.3% to 55.7%). The higher the tier, the better he does.

Bronze — 17.8% from 2,559 gamesSilver — 22.1% from 5,350 gamesGold — 43.8% from 23,678 gamesDiamond — 50.2% from 24,382 gamesMythic — 49.1% from 148,629 gamesLegendary — 49.3% from 90,030 gamesMasters — 49.8% from 2,216 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 14 of 31 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 54.8%
1850 68
Undermine Gem Grab 53.7%
1502 65
Hard Rock Mine Gem Grab 53.7%
1424 64
Crystal Arcade Gem Grab+Mythicprev. season 51.6%
8954 91
Double Swoosh Gem Grab 53.5%
1084 60
Deathcap Trap Gem Grab+Mythicprev. season 50.8%
9384 92
Spiraling Out Brawl Ball 52.9%
586 51
Gem Fort Gem Grab 51.0%
1446 64
Dueling Beetles Hot Zone+Mythic 51.6%
438 46
Triple Dribble Brawl Ball+Mythic 49.9%
760 54
Center Stage Brawl Ball 50.2%
603 51
New Horizons Knockout 49.6%
792 55
Bridge Too Far Heist 50.3%
537 49
Pinball Dreams Brawl Ball 49.9%
547 49
Out in the Open Knockout 48.8%
871 56
Dry Season Bounty 49.0%
637 52
Sneaky Fields Brawl Ball+Mythic 48.7%
671 53
Kaboom Canyon Heist 48.6%
490 48
Hot Potato Heist+Mythic 47.5%
617 51
Hideout Bounty 47.2%
521 49
Safe Zone Heist+Mythic 46.7%
781 55
Pinhole Punt Brawl Ball+Mythic + Gold 51.2%
86 22
Open Business Hot Zone+Mythic 46.8%
554 50
Ring of Fire Hot Zone+Mythic 46.6%
584 50
Belle's Rock Knockout 46.5%
607 51
Layer Cake Bounty+Mythic 45.6%
759 54
Safe(r) Zone Heist+Mythic 45.5%
707 53
Flaring Phoenix Knockout 45.6%
625 51
Shooting Star Bounty 45.0%
551 50
Parallel Plays Hot Zone+Mythic 42.6%
500 48
Pit Stop Heist+Mythic + Gold 38.9%
1055 59

Who beats Charlie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Moka092💘 Masters 123 45.9% 61.8%
2 Olli 🩵 Legendary 23 38.2% 78.3%
3 ななみ Diamond 23 34.5% 60.9%
4 💫DaâmnAntho~ Legendary 23 33.6% 56.5%
5 Gubi|𝕮𝖍𝖗𝖎𝖘 Legendary 30 33.0% 50.0%