My roster

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EN

Chester

Damage Dealer Legendary Trophies Bounty
49.2%Win rate in Bounty
32,994Games
100Trust Score
54. of 106Rank in Bounty

Best map: Truth with 62.8% from 5,256 games.

Profile

Win ratePopularity 43.BreadthCounter safetyStar rate
Win rate 51.49.2 %
Popularity 43.0.49 %
Breadth 92.68% of maps
Counter safety 45.33.7 %
Star rate 64.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 20 days. 9 earlier days are left out — below 172 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 47.9% from 236 appearances08/06 — 59.2% from 1,130 appearances08/07 — 41.0% from 444 appearances08/08 — 46.0% from 411 appearances08/09 — 50.5% from 376 appearances08/11 — 44.9% from 334 appearances08/12 — 49.4% from 524 appearances08/13 — 45.2% from 5,328 appearances08/14 — 47.5% from 4,417 appearances08/15 — 45.7% from 3,258 appearances08/16 — 49.1% from 4,669 appearances08/17 — 48.2% from 2,926 appearances08/18 — 49.6% from 2,709 appearances08/19 — 48.0% from 1,455 appearances08/20 — 50.0% from 1,528 appearances08/22 — 57.8% from 180 appearances08/24 — 65.0% from 429 appearances08/26 — 62.9% from 515 appearances08/28 — 59.9% from 469 appearances08/30 — 63.7% from 859 appearances
47.9%08/05 63.7%08/30

Pick rate

08/05 — 0.2% from 236 appearances08/06 — 0.5% from 1,130 appearances08/07 — 0.8% from 444 appearances08/08 — 0.5% from 411 appearances08/09 — 0.8% from 376 appearances08/11 — 0.3% from 334 appearances08/12 — 0.3% from 524 appearances08/13 — 0.6% from 5,328 appearances08/14 — 0.6% from 4,417 appearances08/15 — 0.5% from 3,258 appearances08/16 — 0.6% from 4,669 appearances08/17 — 0.5% from 2,926 appearances08/18 — 0.4% from 2,709 appearances08/19 — 0.4% from 1,455 appearances08/20 — 0.4% from 1,528 appearances08/22 — 0.4% from 180 appearances08/24 — 0.5% from 429 appearances08/26 — 0.3% from 515 appearances08/28 — 0.7% from 469 appearances08/30 — 0.5% from 859 appearances
0.2%08/05 0.5%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 164 maps.

MapWin rateGamesTrust
Watermelons Bounty 57.0%
1486 64
Supercut Bounty 52.1%
3720 78
Hideout Bounty 52.9%
1479 64
Layer Cake Bounty 50.9%
6515 87
Wall Hugging Bounty 51.4%
3083 75
Choral Chambers Bounty 52.4%
595 51
Crystal Clearing Bounty 49.6%
4911 82
Tasty Berry Bounty 46.5%
2665 73
Shooting Star Bounty 44.6%
5116 83
Deathcap Trap Bounty 45.5%
200 34
Dry Season Bounty 43.6%
3224 76

Against whom

Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 33.7% against R-T in Bounty. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 62.9% 728 games Tick 57.3% 2,369 games Brock 52.7% 4,538 games Mr. P 59.7% 221 games Grom 54.8% 701 games Carl 53.8% 625 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Daavidz⛧ Masters 81 48.0% 69.1%
2 hxunter. Masters 116 47.0% 62.1%
3 天使の少年 Masters 50 44.3% 70.0%
4 LaurenzNikePro Legendary 58 43.0% 63.8%
5 nadeka Masters 29 41.9% 75.9%