For Knockout, this map's mode — duels and star rates are available per mode, not per map.
Only Leaping Dogs. 08/16 to 08/31, 4 days. 1 earlier day is left out — below 109 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/31.
Direct duels in Knockout: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Leaping Dogs. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 6 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
61.3%
581 games
Grom
59.2%
785 games
Brock
55.6%
5,936 games
Tick
53.7%
2,028 games
Edgar
51.9%
5,748 games
Bolt
55.3%
506 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Daavidz⛧ | Masters | 81 | 47.9% | 69.1% |
| 2 | hxunter. | Masters | 110 | 46.4% | 61.8% |
| 3 | 天使の少年 | Masters | 50 | 44.2% | 70.0% |
| 4 | LaurenzNikePro | Legendary | 58 | 42.9% | 63.8% |
| 5 | nadeka | Masters | 29 | 41.7% | 75.9% |