Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
57.8%
2,094 games
Bull
56.8%
1,525 games
Griff
54.8%
3,433 games
Rico
54.9%
2,697 games
Edgar
54.1%
3,553 games
Ash
57.1%
569 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | センパンマン | Diamond | 20 | 32.1% | 60.0% |
| 2 | シュウマイ | Diamond | 21 | 31.7% | 57.1% |
| 3 | ジバニャンෆ ᩚ | Mythic | 42 | 31.3% | 45.2% |
| 4 | DILEX HAHA | Legendary | 20 | 31.2% | 55.0% |
| 5 | パイの実 | Mythic | 23 | 31.1% | 52.2% |