Best map: Center Stage with 59.7% from 191 games.
Wins early — in Bounty 6.3 points better in short rounds than in long ones (53.2% against 46.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/04 to 08/18, 13 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Picked less often — 1.4% to 1.2% pick rate, down 14 %. The win rate moved 3.2 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
59.7% | 191 | 34 | ||
Sneaky Fields prev. season |
54.7% | 225 | 36 | ||
Dueling Beetles prev. season |
58.7% | 75 | 20 | ||
Gem Fort prev. season |
52.9% | 174 | 32 | ||
Double Swoosh prev. season |
51.0% | 296 | 40 | ||
Pinball Dreams prev. season |
52.4% | 143 | 29 | ||
Hard Rock Mine prev. season |
52.0% | 150 | 30 | ||
Parallel Plays prev. season |
52.5% | 118 | 27 | ||
Hot Potato prev. season |
70.6% | 17 | 0 | ||
Deathcap Trap prev. season |
51.0% | 96 | 23 | ||
Rustic Arcade prev. season |
59.1% | 22 | 1 | ||
Triple Dribble prev. season |
47.4% | 154 | 31 | ||
Undermine prev. season |
46.5% | 258 | 38 | ||
Open Business prev. season |
49.1% | 57 | 16 | ||
Out in the Open prev. season |
40.0% | 10 | 0 | ||
Crystal Arcade prev. season |
44.2% | 156 | 31 | ||
Ring of Fire prev. season |
42.6% | 61 | 17 |
Direct duels in Gem Grab: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.8% against Mico in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.3%
780 games
Edgar
55.8%
2,873 games
Surge
56.4%
1,295 games
Bo
56.1%
1,210 games
Ash
59.6%
389 games
Starr Nova
55.9%
1,102 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | シュウマイ | Diamond | 21 | 32.6% | 57.1% |
| 2 | 特定班8juウ | Diamond | 22 | 31.3% | 50.0% |
| 3 | エンジョイ勢@悲鳴嶼 | Diamond | 26 | 31.0% | 46.2% |
| 4 | ジバニャンෆ ᩚ | Mythic | 38 | 30.8% | 42.1% |
| 5 | てん | Diamond | 22 | 29.5% | 40.9% |