My roster

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EN

Chester

Damage Dealer Legendary All games Beach Ball Brawl Ball
57.5%Win rate on Beach Ball
21,189Games here
1.1%Pick rate
100Trust Score
27. of 106Rank on this map

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 62.Star rate
Win rate 68.56.3 %
Popularity 74.1.06 %
Breadth 87.46% of maps
Counter safety 62.38.7 %
Star rate 67.24.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Beach Ball. 08/11 to 08/25, 3 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/25.

Win rate

08/11 — 57.7% from 12,987 appearances08/12 — 56.0% from 5,769 appearances08/25 — 60.4% from 2,232 appearances
57.7%08/11 60.4%08/25

Pick rate

08/11 — 1.1% from 12,987 appearances08/12 — 1.3% from 5,769 appearances08/25 — 0.9% from 2,232 appearances
1.1%08/11 0.9%08/25

Against whom

Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 3 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bibi 55.5% 5,771 games Rico 53.4% 7,825 games Ash 55.0% 1,650 games Frank 54.0% 3,566 games Bull 53.5% 4,421 games Griff 52.5% 9,495 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.9% 66.7%
2 Daavidz⛧ Legendary 28 40.0% 78.6%
3 五条悟 Mythic 25 38.5% 76.0%
4 LevinMeinDaddy Masters 29 37.9% 69.0%
5 カブトムシ太郎 Mythic 26 37.2% 69.2%