For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 134 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.6%
701 games
Tick
57.3%
2,225 games
Mr. P
61.7%
206 games
Brock
52.8%
4,315 games
Grom
55.5%
658 games
Carl
55.6%
576 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Daavidz⛧ | Masters | 79 | 47.2% | 68.4% |
| 2 | hxunter. | Masters | 106 | 46.3% | 62.3% |
| 3 | 天使の少年 | Masters | 50 | 44.1% | 70.0% |
| 4 | LaurenzNikePro | Legendary | 58 | 42.7% | 63.8% |
| 5 | nadeka | Masters | 29 | 41.5% | 75.9% |