Only Layer Cake. 08/13 to 08/19, 7 days. 4 earlier days are left out — below 193 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/19.
Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Edgar
55.2%
732 games
Tick
58.1%
217 games
Brock
53.5%
533 games
Bolt
58.7%
126 games
Mandy
54.9%
122 games
Griff
52.7%
167 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | シュウマイ | Diamond | 21 | 32.4% | 57.1% |
| 2 | 特定班8juウ | Diamond | 22 | 31.1% | 50.0% |
| 3 | エンジョイ勢@悲鳴嶼 | Diamond | 26 | 30.7% | 46.2% |
| 4 | ジバニャンෆ ᩚ | Mythic | 38 | 30.6% | 42.1% |
| 5 | てん | Diamond | 23 | 29.0% | 39.1% |