Wins early — in Bounty 6.3 points better in short rounds than in long ones (53.2% against 46.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Direct duels in Heist: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
57.8%
602 games
Edgar
55.6%
835 games
Mico
54.6%
368 games
Chuck
53.5%
284 games
Bull
55.6%
171 games
Shade
59.8%
87 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | シュウマイ | Diamond | 21 | 32.4% | 57.1% |
| 2 | 特定班8juウ | Diamond | 22 | 31.1% | 50.0% |
| 3 | エンジョイ勢@悲鳴嶼 | Diamond | 26 | 30.7% | 46.2% |
| 4 | ジバニャンෆ ᩚ | Mythic | 38 | 30.6% | 42.1% |
| 5 | てん | Diamond | 23 | 29.0% | 39.1% |