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← Overview

Chester

Damage Dealer Legendary Ranked · Gold
53.8%Win rate across all maps
26,258Games
100Trust Score
22. of 105Rank by score

Best map: Hard Rock Mine with 57.5% from 1,426 games.

Wins early — in Bounty 6.3 points better in short rounds than in long ones (53.2% against 46.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/03 to 08/21, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 62.8% from 113 appearances08/04 — 52.8% from 337 appearances08/05 — 54.5% from 899 appearances08/06 — 52.4% from 668 appearances08/16 — 57.1% from 63 appearances08/17 — 35.9% from 64 appearances08/18 — 39.3% from 61 appearances08/20 — 54.3% from 16,356 appearances08/21 — 52.9% from 9,902 appearances
62.8%08/03 52.9%08/21

Pick rate

08/03 — 0.8% from 113 appearances08/04 — 0.8% from 337 appearances08/05 — 0.7% from 899 appearances08/06 — 0.8% from 668 appearances08/16 — 1.1% from 63 appearances08/17 — 1.0% from 64 appearances08/18 — 1.0% from 61 appearances08/20 — 0.7% from 16,356 appearances08/21 — 0.7% from 9,902 appearances
0.8%08/03 0.7%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.6% from 1,663 gamesGold — 53.7% from 28,723 gamesDiamond — 47.5% from 89,174 gamesMythic — 48.2% from 1,013,172 gamesLegendary — 49.7% from 248,172 gamesMasters — 51.5% from 2,256 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 57.5%
1426 64
Double Swoosh Gem Grab 56.1%
2089 70
Gem Fort Gem Grab 55.3%
1969 69
Sneaky Fields Brawl Ball 55.3%
1688 66
Undermine Gem Grab 54.9%
1814 67
Dueling Beetles Hot Zone 55.8%
1074 60
Open Business Hot Zone 55.8%
1058 59
Center Stage Brawl Ball 54.8%
1579 65
Out in the Open Knockout 56.7%
670 53
Spiraling Out Brawl Ball 54.7%
1394 63
Pinball Dreams Brawl Ball 54.1%
1459 64
Flaring Phoenix Knockout 54.7%
717 54
Rustic Arcade Gem Grab 53.6%
918 57
Triple Dribble Brawl Ball 52.8%
1313 63
Deathcap Trap Gem Grabprev. season 64.2%
109 25
Layer Cake Bounty 52.3%
738 54
Ring of Fire Hot Zone 51.7%
958 58
Crystal Arcade Gem Grabprev. season 60.0%
120 27
Parallel Plays Hot Zone 51.3%
635 52
Pit Stop Heist 52.0%
421 46
New Horizons Knockout 50.9%
536 49
Hideout Bounty 51.3%
431 46
Hot Potato Heist 51.1%
419 46
Belle's Rock Knockout 50.3%
533 49
Dry Season Bounty 50.3%
533 49
Kaboom Canyon Heist 50.9%
393 45
Shooting Star Bounty 49.4%
488 48
Bridge Too Far Heist 47.7%
323 42
Safe Zone Heist 43.5%
315 41
Safe(r) Zone Heist 42.5%
367 44

Against whom

Direct duels in Knockout: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.5% against Mico in Heist. On average the worst case sits at 27.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.3% 812 games Grom 70.2% 84 games Edgar 54.3% 720 games Tick 54.4% 226 games Bo 64.5% 62 games Mico 61.3% 80 games

Who plays him best

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 シュウマイ Diamond 21 32.4% 57.1%
2 特定班8juウ Diamond 22 31.1% 50.0%
3 エンジョイ勢@悲鳴嶼 Diamond 26 30.7% 46.2%
4 ジバニャンෆ‪ ᩚ Mythic 38 30.6% 42.1%
5 てん Diamond 23 29.0% 39.1%