Best map: Ring of Fire with 67.9% from 56 games.
Wins early — in Bounty 6.3 points better in short rounds than in long ones (53.2% against 46.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 4 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
67.9% | 56 | 15 | ||
Double Swoosh ![]() |
59.8% | 92 | 23 | ||
Kaboom Canyon prev. season |
66.7% | 48 | 13 | ||
Hard Rock Mine ![]() |
64.0% | 50 | 14 | ||
Bridge Too Far prev. season |
67.6% | 37 | 9 | ||
Flaring Phoenix ![]() |
62.5% | 48 | 13 | ||
Open Business ![]() |
62.2% | 45 | 12 | ||
Sneaky Fields ![]() |
55.1% | 78 | 20 | ||
Pinball Dreams ![]() |
56.7% | 60 | 16 | ||
Triple Dribble ![]() |
56.9% | 58 | 16 | ||
Center Stage ![]() |
58.3% | 48 | 13 | ||
Undermine ![]() |
53.9% | 76 | 20 | ||
Parallel Plays ![]() |
57.4% | 47 | 13 | ||
Dueling Beetles ![]() |
55.8% | 52 | 14 | ||
Hideout prev. season |
56.8% | 44 | 12 | ||
Gem Fort ![]() |
51.9% | 77 | 20 | ||
Pit Stop ![]() |
56.8% | 37 | 9 | ||
Layer Cake ![]() |
54.2% | 48 | 13 | ||
Hot Potato prev. season |
55.3% | 38 | 10 | ||
Safe Zone prev. season |
54.1% | 37 | 9 | ||
Out in the Open prev. season |
52.3% | 44 | 12 | ||
Belle's Rock prev. season |
50.0% | 44 | 12 | ||
Dry Season ![]() |
48.8% | 43 | 11 | ||
Shooting Star prev. season |
48.6% | 37 | 9 | ||
Rustic Arcade ![]() |
46.3% | 54 | 15 | ||
Spiraling Out ![]() |
46.3% | 54 | 15 | ||
Safe(r) Zone ![]() |
44.0% | 25 | 3 | ||
New Horizons prev. season |
39.2% | 51 | 14 |
Direct duels in Knockout: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.0% against Mico in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.6%
770 games
Grom
70.4%
81 games
Edgar
54.2%
671 games
Tick
55.1%
214 games
Mico
60.5%
76 games
Bolt
58.7%
75 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | シュウマイ | Diamond | 21 | 32.8% | 57.1% |
| 2 | 特定班8juウ | Diamond | 22 | 31.6% | 50.0% |
| 3 | エンジョイ勢@悲鳴嶼 | Diamond | 26 | 31.2% | 46.2% |
| 4 | ジバニャンෆ ᩚ | Mythic | 38 | 31.0% | 42.1% |
| 5 | てん | Diamond | 22 | 29.7% | 40.9% |