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← Overview

Chester

Damage Dealer Legendary Ranked · Diamond Center Stage Brawl Ball
51.3%Win rate on Center Stage
3,884Games here
2.0%Pick rate
79Trust Score
21. of 105Rank on this map

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 26.Counter safetyStar rate
Win rate 56.49.3 %
Popularity 84.1.90 %
Breadth 26.7% of maps
Counter safety 57.37.4 %
Star rate 63.24.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/23, 16 days. 9 earlier days are left out — below 96 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 57.5% from 146 appearances08/05 — 52.8% from 451 appearances08/06 — 49.4% from 409 appearances08/11 — 37.2% from 121 appearances08/12 — 48.5% from 241 appearances08/13 — 48.2% from 394 appearances08/14 — 49.0% from 357 appearances08/15 — 48.5% from 392 appearances08/16 — 42.6% from 408 appearances08/17 — 46.6% from 453 appearances08/18 — 47.9% from 443 appearances08/19 — 50.9% from 108 appearances08/20 — 52.9% from 927 appearances08/21 — 53.5% from 1,489 appearances08/22 — 47.7% from 1,015 appearances08/23 — 49.2% from 453 appearances
57.5%08/04 49.2%08/23

Pick rate

08/04 — 2.3% from 146 appearances08/05 — 2.2% from 451 appearances08/06 — 2.1% from 409 appearances08/11 — 3.2% from 121 appearances08/12 — 2.5% from 241 appearances08/13 — 2.8% from 394 appearances08/14 — 2.4% from 357 appearances08/15 — 2.5% from 392 appearances08/16 — 2.3% from 408 appearances08/17 — 2.3% from 453 appearances08/18 — 2.4% from 443 appearances08/19 — 2.1% from 108 appearances08/20 — 2.1% from 927 appearances08/21 — 2.1% from 1,489 appearances08/22 — 2.1% from 1,015 appearances08/23 — 2.0% from 453 appearances
2.3%08/04 2.0%08/23

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.0% from 3,096 gamesDiamond — 49.8% from 7,916 gamesMythic — 49.0% from 80,576 gamesLegendary — 50.9% from 22,560 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.2% 3,427 games Frank 55.0% 1,996 games Rico 53.9% 4,562 games Bull 54.2% 2,537 games Griff 53.2% 5,630 games Ash 55.5% 959 games

Who plays him best

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 30 37.8% 66.7%
2 カブトムシ太郎 Mythic 26 37.6% 69.2%
3 ジバニャンෆ‪ ᩚ Mythic 50 35.3% 50.0%
4 𝑮𝑶𝑫 Legendary 23 35.0% 60.9%
5 シュウマイ Diamond 23 34.1% 56.5%