Wins late — in Heist 10.1 points better in long rounds than in short ones (44.4% against 34.3%, split at 86 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Center Stage. 08/04 to 08/18, 15 days. 12 earlier days are left out — below 261 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
55.8%
4,307 games
Bull
54.7%
3,231 games
Rico
54.0%
5,869 games
Frank
54.4%
2,581 games
Ash
55.3%
1,237 games
Griff
53.1%
7,102 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list