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Chester

Damage Dealer Legendary Ranked · Legendary Center Stage Brawl Ball
50.9%Win rate on Center Stage
22,708Games here
8.2%Pick rate
100Trust Score
21. of 105Rank on this map

Wins late — in Heist 10.1 points better in long rounds than in short ones (44.4% against 34.3%, split at 86 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 71.51.1 %
Popularity 33.0.33 %
Breadth 22.4% of maps
Counter safety 56.37.5 %
Star rate 52.22.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/18, 15 days. 12 earlier days are left out — below 261 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 53.4% from 1,271 appearances08/05 — 49.4% from 2,691 appearances08/06 — 51.5% from 1,144 appearances08/07 — 49.9% from 605 appearances08/08 — 47.2% from 652 appearances08/09 — 49.9% from 727 appearances08/10 — 49.7% from 2,055 appearances08/11 — 50.8% from 3,984 appearances08/12 — 50.9% from 2,749 appearances08/13 — 52.0% from 1,623 appearances08/14 — 51.5% from 1,144 appearances08/15 — 48.9% from 884 appearances08/16 — 52.5% from 890 appearances08/17 — 53.9% from 737 appearances08/18 — 51.7% from 745 appearances
53.4%08/04 51.7%08/18

Pick rate

08/04 — 4.3% from 1,271 appearances08/05 — 4.2% from 2,691 appearances08/06 — 3.3% from 1,144 appearances08/07 — 3.7% from 605 appearances08/08 — 3.6% from 652 appearances08/09 — 3.3% from 727 appearances08/10 — 3.6% from 2,055 appearances08/11 — 3.6% from 3,984 appearances08/12 — 3.5% from 2,749 appearances08/13 — 3.6% from 1,623 appearances08/14 — 3.5% from 1,144 appearances08/15 — 3.5% from 884 appearances08/16 — 3.3% from 890 appearances08/17 — 3.3% from 737 appearances08/18 — 3.1% from 745 appearances
4.3%08/04 3.1%08/18

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.9% from 3,895 gamesDiamond — 49.8% from 8,770 gamesMythic — 49.0% from 81,284 gamesLegendary — 50.9% from 22,708 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 55.8% 4,307 games Bull 54.7% 3,231 games Rico 54.0% 5,869 games Frank 54.4% 2,581 games Ash 55.3% 1,237 games Griff 53.1% 7,102 games

Who plays him best

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 35 40.1% 68.6%
2 カブトムシ太郎 Mythic 26 38.3% 69.2%
3 𝑮𝑶𝑫 Legendary 26 36.5% 61.5%
4 シュウマイ Diamond 25 35.9% 60.0%
5 ジバニャンෆ‪ ᩚ Mythic 50 35.9% 50.0%