Only Deathcap Trap. 08/04 to 08/16, 10 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/16.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.4 — rewards skill: from Diamond to Legendary the win rate climbs by 2.4 points (regression 47.6% to 50.0%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
60.0%
2,065 games
Ash
57.2%
1,817 games
Bo
53.9%
7,598 games
Stu
53.2%
5,970 games
Surge
52.8%
7,705 games
8-Bit
52.9%
5,282 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | すぱいき | Legendary | 41 | 49.5% | 73.2% |
| 2 | Frankzz 🤍 | Legendary | 46 | 48.9% | 69.6% |
| 3 | Fúria |micael | Masters | 24 | 48.7% | 83.3% |
| 4 | <WARNİNG> | Mythic | 36 | 48.4% | 72.2% |
| 5 | sayonara | Legendary | 36 | 48.4% | 72.2% |