Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.2%
366 games
Tick
57.0%
1,023 games
Brock
54.2%
2,048 games
Edgar
50.5%
2,754 games
Mr. P
63.4%
93 games
8-Bit
52.4%
506 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 48 | 41.0% | 66.7% |
| 2 | Daavidz⛧ | Legendary | 36 | 40.5% | 72.2% |
| 3 | 五条悟 | Legendary | 28 | 38.4% | 71.4% |
| 4 | LevinMeinDaddy | Masters | 29 | 38.0% | 69.0% |
| 5 | カブトムシ太郎 | Mythic | 26 | 37.3% | 69.2% |