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← Overview

Chester

Damage Dealer Legendary Ranked · Diamond
48.5%Win rate across all maps
8,289Games
90Trust Score
68. of 105Rank by score
+3.2Skill bonus

Best map: Pinball Dreams with 53.0% from 564 games.

Wins late — in Knockout 5.9 points better in long rounds than in short ones (51.1% against 45.2%, split at 109 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/03 to 08/20, 15 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/20.

Picked less often — 1.4% to 0.9% pick rate, down 32 %. The win rate moved 1.2 points up.

Win rate

08/03 — 51.0% from 486 appearances08/04 — 48.7% from 2,139 appearances08/05 — 48.1% from 6,999 appearances08/06 — 47.1% from 6,465 appearances08/10 — 46.9% from 407 appearances08/11 — 45.5% from 1,504 appearances08/12 — 46.5% from 3,934 appearances08/13 — 46.2% from 5,586 appearances08/14 — 46.3% from 5,930 appearances08/15 — 46.8% from 6,073 appearances08/16 — 46.3% from 6,886 appearances08/17 — 47.2% from 7,165 appearances08/18 — 47.0% from 6,707 appearances08/19 — 48.5% from 1,777 appearances08/20 — 48.5% from 8,289 appearances
51.0%08/03 48.5%08/20

Pick rate

08/03 — 1.2% from 486 appearances08/04 — 1.2% from 2,139 appearances08/05 — 1.3% from 6,999 appearances08/06 — 1.2% from 6,465 appearances08/10 — 1.5% from 407 appearances08/11 — 1.5% from 1,504 appearances08/12 — 1.6% from 3,934 appearances08/13 — 1.5% from 5,586 appearances08/14 — 1.5% from 5,930 appearances08/15 — 1.4% from 6,073 appearances08/16 — 1.4% from 6,886 appearances08/17 — 1.4% from 7,165 appearances08/18 — 1.4% from 6,707 appearances08/19 — 1.4% from 1,777 appearances08/20 — 0.9% from 8,289 appearances
1.2%08/03 0.9%08/20

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.2 — rewards skill: from Silver to Masters the win rate climbs by 3.2 points (regression 46.5% to 49.7%). The higher the tier, the better he does.

Silver — 57.2% from 752 gamesGold — 53.9% from 13,358 gamesDiamond — 47.2% from 71,127 gamesMythic — 48.2% from 1,010,343 gamesLegendary — 49.7% from 247,954 gamesMasters — 51.5% from 2,256 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 53.0%
564 50
Center Stage Brawl Ball 51.6%
711 53
Double Swoosh Gem Grab 50.2%
799 55
Deathcap Trap Gem Grabprev. season 48.4%
2760 74
Dueling Beetles Hot Zone 51.6%
316 41
Bridge Too Far Heist 65.2%
46 12
Undermine Gem Grab 49.5%
753 54
Hard Rock Mine Gem Grab 50.3%
489 48
Crystal Arcade Gem Grabprev. season 47.9%
2919 75
Layer Cake Bounty 53.1%
145 30
Spiraling Out Brawl Ball 48.9%
570 50
Rustic Arcade Gem Grab 51.1%
190 34
Ring of Fire Hot Zone 49.0%
300 41
Gem Fort Gem Grab 46.9%
680 53
Sneaky Fields Brawl Ball 46.7%
768 55
Open Business Hot Zone 46.8%
359 43
Triple Dribble Brawl Ball 45.9%
501 48
New Horizons Knockout 48.4%
62 17
Kaboom Canyon Heist 47.1%
70 19
Belle's Rock Knockout 46.8%
79 21
Dry Season Bounty 46.7%
90 23
Out in the Open Knockout 45.1%
91 23
Flaring Phoenix Knockout 44.4%
124 27
Safe(r) Zone Heist 42.9%
49 13
Safe Zone Heist 42.6%
54 15
Hot Potato Heist 41.8%
98 24
Parallel Plays Hot Zone 41.3%
150 30
Shooting Star Bounty 37.7%
61 17
Pit Stop Heist 36.5%
104 25
Hideout Bounty 33.3%
66 18

Against whom

Direct duels across all ranked maps: how Chester does when that brawler is on the enemy team. Computed for Diamond.

Worst case: 35.2% against Nori in Heist — barely punishable even there, which makes him a risk-free first pick.

Strong against

Chester counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team — which combination wins. Computed for Diamond.

Bolt 65.4% 231 games Griff 53.2% 982 games Edgar 53.5% 791 games Bull 55.4% 278 games 8-Bit 54.8% 248 games Bibi 52.6% 405 games

Who plays him best

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ジバニャンෆ‪ ᩚ Diamond 23 38.1% 47.8%