Best map: Pinball Dreams with 53.0% from 564 games.
Wins late — in Knockout 5.9 points better in long rounds than in short ones (51.1% against 45.2%, split at 109 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/03 to 08/20, 15 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/20.
Picked less often — 1.4% to 0.9% pick rate, down 32 %. The win rate moved 1.2 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.2 — rewards skill: from Silver to Masters the win rate climbs by 3.2 points (regression 46.5% to 49.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
53.0% | 564 | 50 | ||
Center Stage ![]() |
51.6% | 711 | 53 | ||
Double Swoosh ![]() |
50.2% | 799 | 55 | ||
Deathcap Trap prev. season |
48.4% | 2760 | 74 | ||
Dueling Beetles ![]() |
51.6% | 316 | 41 | ||
Bridge Too Far ![]() |
65.2% | 46 | 12 | ||
Undermine ![]() |
49.5% | 753 | 54 | ||
Hard Rock Mine ![]() |
50.3% | 489 | 48 | ||
Crystal Arcade prev. season |
47.9% | 2919 | 75 | ||
Layer Cake ![]() |
53.1% | 145 | 30 | ||
Spiraling Out ![]() |
48.9% | 570 | 50 | ||
Rustic Arcade ![]() |
51.1% | 190 | 34 | ||
Ring of Fire ![]() |
49.0% | 300 | 41 | ||
Gem Fort ![]() |
46.9% | 680 | 53 | ||
Sneaky Fields ![]() |
46.7% | 768 | 55 | ||
Open Business ![]() |
46.8% | 359 | 43 | ||
Triple Dribble ![]() |
45.9% | 501 | 48 | ||
New Horizons ![]() |
48.4% | 62 | 17 | ||
Kaboom Canyon ![]() |
47.1% | 70 | 19 | ||
Belle's Rock ![]() |
46.8% | 79 | 21 | ||
Dry Season ![]() |
46.7% | 90 | 23 | ||
Out in the Open ![]() |
45.1% | 91 | 23 | ||
Flaring Phoenix ![]() |
44.4% | 124 | 27 | ||
Safe(r) Zone ![]() |
42.9% | 49 | 13 | ||
Safe Zone ![]() |
42.6% | 54 | 15 | ||
Hot Potato ![]() |
41.8% | 98 | 24 | ||
Parallel Plays ![]() |
41.3% | 150 | 30 | ||
Shooting Star ![]() |
37.7% | 61 | 17 | ||
Pit Stop ![]() |
36.5% | 104 | 25 | ||
Hideout ![]() |
33.3% | 66 | 18 |
Direct duels across all ranked maps: how Chester does when that brawler is on the enemy team. Computed for Diamond.
Worst case: 35.2% against Nori in Heist — barely punishable even there, which makes him a risk-free first pick.
Kaze
57.9%
554 duels
Mortis
54.5%
914 duels
Colt
55.7%
470 duels
Lumi
57.8%
225 duels
Buzz
58.1%
167 duels
Starr Nova
51.7%
719 duels
Chester counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Diamond.
Bolt
65.4%
231 games
Griff
53.2%
982 games
Edgar
53.5%
791 games
Bull
55.4%
278 games
8-Bit
54.8%
248 games
Bibi
52.6%
405 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ジバニャンෆ ᩚ | Diamond | 23 | 38.1% | 47.8% |