Wins late — in Knockout 5.9 points better in long rounds than in short ones (51.1% against 45.2%, split at 109 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bolt
59.3%
1,127 games
Brock
53.5%
10,194 games
Mr. P
56.3%
782 games
Tick
52.9%
4,821 games
Carl
52.8%
1,622 games
Penny
52.4%
1,776 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | すぱいき | Legendary | 41 | 49.5% | 73.2% |
| 2 | Frankzz 🤍 | Legendary | 46 | 48.9% | 69.6% |
| 3 | Fúria |micael | Masters | 24 | 48.7% | 83.3% |
| 4 | <WARNİNG> | Mythic | 36 | 48.4% | 72.2% |
| 5 | sayonara | Legendary | 36 | 48.4% | 72.2% |