Wins early — in Bounty 5.9 points better in short rounds than in long ones (50.3% against 44.5%, split at 95 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
62.1%
725 games
Bo
58.1%
1,289 games
Bolt
64.5%
203 games
Griff
54.3%
1,378 games
Bibi
56.3%
535 games
Penny
55.1%
635 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 24 | 35.5% | 70.8% |
| 2 | カブトムシ太郎 | Mythic | 25 | 35.1% | 68.0% |
| 3 | 🌠『神』ÆpËx|서현우🌠 | Diamond | 20 | 32.3% | 60.0% |
| 4 | 𝑮𝑶𝑫 | Mythic | 21 | 32.0% | 57.1% |
| 5 | センパンマン | Diamond | 21 | 32.0% | 57.1% |