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Chester

Damage Dealer Legendary Ranked · Diamond Triple Dribble Brawl Ball
47.0%Win rate on Triple Dribble
2,825Games here
1.5%Pick rate
74Trust Score
53. of 105Rank on this map

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 36.Counter safetyStar rate
Win rate 58.49.3 %
Popularity 84.1.90 %
Breadth 36.11% of maps
Counter safety 54.37.1 %
Star rate 63.24.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 14 days. 12 earlier days are left out — below 102 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 50.0% from 124 appearances08/05 — 47.8% from 429 appearances08/06 — 44.8% from 373 appearances08/12 — 53.1% from 256 appearances08/13 — 44.5% from 319 appearances08/14 — 44.4% from 342 appearances08/15 — 45.5% from 336 appearances08/16 — 41.6% from 435 appearances08/17 — 48.3% from 420 appearances08/18 — 46.5% from 426 appearances08/20 — 45.1% from 663 appearances08/21 — 47.1% from 1,102 appearances08/22 — 47.7% from 748 appearances08/23 — 49.0% from 312 appearances
50.0%08/04 49.0%08/23

Pick rate

08/04 — 1.9% from 124 appearances08/05 — 2.2% from 429 appearances08/06 — 1.9% from 373 appearances08/12 — 2.7% from 256 appearances08/13 — 2.3% from 319 appearances08/14 — 2.2% from 342 appearances08/15 — 2.2% from 336 appearances08/16 — 2.4% from 435 appearances08/17 — 2.2% from 420 appearances08/18 — 2.3% from 426 appearances08/20 — 1.5% from 663 appearances08/21 — 1.5% from 1,102 appearances08/22 — 1.6% from 748 appearances08/23 — 1.6% from 312 appearances
1.9%08/04 1.6%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.4 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.2% from 2,439 gamesDiamond — 46.5% from 6,563 gamesMythic — 47.0% from 70,586 gamesLegendary — 48.1% from 18,434 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.1% 3,355 games Frank 55.0% 1,935 games Rico 53.8% 4,437 games Ash 56.0% 927 games Griff 53.4% 5,482 games Bull 54.1% 2,453 games

Who plays him best

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 30 37.7% 66.7%
2 カブトムシ太郎 Mythic 26 37.4% 69.2%
3 ジバニャンෆ‪ ᩚ Mythic 50 35.2% 50.0%
4 𝑮𝑶𝑫 Legendary 23 34.9% 60.9%
5 シュウマイ Diamond 23 34.0% 56.5%