My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Chester

Damage Dealer Legendary Ranked · Mythic Triple Dribble Brawl Ball
44.7%Win rate on Triple Dribble
1,130Games here
0.2%Pick rate
60Trust Score
75. of 105Rank on this map

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 50.47.4 %
Popularity 70.1.03 %
Breadth 0.0% of maps
Counter safety 52.37.0 %
Star rate 63.24.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/22, 17 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 51.2% from 940 appearances08/05 — 47.2% from 3,733 appearances08/06 — 47.0% from 2,534 appearances08/07 — 47.5% from 613 appearances08/08 — 46.8% from 509 appearances08/09 — 50.4% from 649 appearances08/10 — 46.5% from 1,721 appearances08/11 — 46.2% from 5,723 appearances08/12 — 47.3% from 8,557 appearances08/13 — 47.0% from 8,189 appearances08/14 — 47.3% from 7,522 appearances08/15 — 47.7% from 6,948 appearances08/16 — 46.8% from 6,768 appearances08/17 — 46.5% from 6,890 appearances08/18 — 46.4% from 6,185 appearances08/19 — 46.7% from 1,711 appearances08/22 — 42.9% from 518 appearances
51.2%08/04 42.9%08/22

Pick rate

08/04 — 3.8% from 940 appearances08/05 — 4.1% from 3,733 appearances08/06 — 3.8% from 2,534 appearances08/07 — 4.0% from 613 appearances08/08 — 3.5% from 509 appearances08/09 — 3.9% from 649 appearances08/10 — 3.8% from 1,721 appearances08/11 — 3.6% from 5,723 appearances08/12 — 3.5% from 8,557 appearances08/13 — 3.3% from 8,189 appearances08/14 — 3.2% from 7,522 appearances08/15 — 3.1% from 6,948 appearances08/16 — 3.1% from 6,768 appearances08/17 — 3.1% from 6,890 appearances08/18 — 3.2% from 6,185 appearances08/19 — 3.3% from 1,711 appearances08/22 — 2.4% from 518 appearances
3.8%08/04 2.4%08/22

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.1% from 2,426 gamesDiamond — 46.5% from 6,543 gamesMythic — 47.0% from 70,572 gamesLegendary — 48.1% from 18,432 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.0% 3,329 games Frank 54.8% 1,926 games Rico 53.8% 4,409 games Ash 56.0% 924 games Griff 53.4% 5,430 games Bull 54.1% 2,429 games

Who plays him best

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 30 37.6% 66.7%
2 カブトムシ太郎 Mythic 26 37.3% 69.2%
3 ジバニャンෆ‪ ᩚ Mythic 50 35.1% 50.0%
4 𝑮𝑶𝑫 Legendary 23 34.8% 60.9%
5 センパンマン Diamond 28 34.0% 53.6%