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Chester

Damage Dealer Legendary Ranked · Diamond Undermine Gem Grab
48.6%Win rate on Undermine
1,355Games here
2.2%Pick rate
63Trust Score
34. of 105Rank on this map

Wins early — in Bounty 6.3 points better in short rounds than in long ones (53.2% against 46.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/21, 13 days. 9 earlier days are left out — below 87 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 53.8% from 119 appearances08/05 — 48.8% from 391 appearances08/06 — 54.1% from 314 appearances08/12 — 50.2% from 217 appearances08/13 — 50.1% from 339 appearances08/14 — 47.0% from 336 appearances08/15 — 52.2% from 368 appearances08/16 — 52.0% from 415 appearances08/17 — 48.0% from 398 appearances08/18 — 49.6% from 363 appearances08/19 — 55.6% from 126 appearances08/20 — 49.4% from 904 appearances08/21 — 47.0% from 451 appearances
53.8%08/04 47.0%08/21

Pick rate

08/04 — 1.9% from 119 appearances08/05 — 2.0% from 391 appearances08/06 — 1.7% from 314 appearances08/12 — 2.3% from 217 appearances08/13 — 2.5% from 339 appearances08/14 — 2.3% from 336 appearances08/15 — 2.3% from 368 appearances08/16 — 2.3% from 415 appearances08/17 — 2.1% from 398 appearances08/18 — 2.1% from 363 appearances08/19 — 2.6% from 126 appearances08/20 — 2.4% from 904 appearances08/21 — 2.1% from 451 appearances
1.9%08/04 2.1%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 55.5% from 1,473 gamesDiamond — 49.8% from 4,874 gamesMythic — 49.5% from 65,312 gamesLegendary — 50.2% from 18,767 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Chester does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Chester counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 64.7% 232 games Surge 58.6% 396 games Edgar 54.4% 579 games Starr Nova 55.5% 373 games 8-Bit 57.7% 196 games Otis 55.9% 204 games

Who plays him best

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 エンジョイ勢@悲鳴嶼 Gold 25 36.5% 48.0%
2 ジバニャンෆ‪ ᩚ Diamond 28 34.5% 39.3%