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EN

Chester

Damage Dealer Legendary Ranked · Silver
54.6%Win rate across all maps
5,359Games
84Trust Score
24. of 105Rank by score

Best map: Hard Rock Mine with 62.2% from 233 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 44.BreadthCounter safetyStar rate
Win rate 76.54.6 %
Popularity 44.0.47 %
Breadth 64.23% of maps
Counter safety 87.33.4 %
Star rate 62.23.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 46.8% from 77 appearances08/06 — 68.7% from 67 appearances08/20 — 59.6% from 1,135 appearances08/21 — 51.3% from 970 appearances08/22 — 49.9% from 758 appearances08/23 — 51.6% from 669 appearances08/24 — 55.8% from 1,044 appearances08/25 — 56.7% from 769 appearances
46.8%08/05 56.7%08/25

Pick rate

08/05 — 0.6% from 77 appearances08/06 — 0.9% from 67 appearances08/20 — 0.5% from 1,135 appearances08/21 — 0.5% from 970 appearances08/22 — 0.5% from 758 appearances08/23 — 0.5% from 669 appearances08/24 — 0.5% from 1,044 appearances08/25 — 0.4% from 769 appearances
0.6%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 63.8% from 599 gamesSilver — 54.6% from 5,581 gamesGold — 50.9% from 90,617 gamesDiamond — 47.7% from 143,538 gamesMythic — 48.2% from 1,054,507 gamesLegendary — 49.7% from 255,835 gamesMasters — 51.6% from 2,324 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 62.2%
233 37
Ring of Fire Hot Zone 63.0%
189 34
Sneaky Fields Brawl Ball 59.7%
278 39
Pinball Dreams Brawl Ball 58.4%
233 37
Triple Dribble Brawl Ball 57.3%
227 36
Dueling Beetles Hot Zone 57.1%
217 36
Center Stage Brawl Ball 57.1%
219 36
Gem Fort Gem Grab 55.5%
301 41
Open Business Hot Zone 56.4%
202 35
Parallel Plays Hot Zone 56.3%
190 34
Kaboom Canyon Heist 57.9%
140 29
Layer Cake Bounty 55.6%
196 34
Undermine Gem Grab 53.5%
314 41
Bridge Too Far Heist 59.4%
106 25
Out in the Open Knockout 55.3%
188 34
Hot Potato Heist 56.9%
130 28
Double Swoosh Gem Grab 52.3%
354 43
Flaring Phoenix Knockout 54.1%
170 32
Safe Zone Heist 54.1%
135 29
Shooting Star Bounty 52.2%
113 26
Hideout Bounty 51.5%
132 28
Spiraling Out Brawl Ball 48.1%
237 37
Dry Season Bounty 48.9%
137 29
Belle's Rock Knockout 48.6%
144 30
Rustic Arcade Gem Grab 47.3%
203 35
New Horizons Knockout 47.1%
136 29
Safe(r) Zone Heist 45.7%
105 25
Pit Stop Heist 43.8%
128 28

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 41.0% 66.7%
2 Daavidz⛧ Legendary 36 40.6% 72.2%
3 五条悟 Legendary 28 38.4% 71.4%
4 LevinMeinDaddy Masters 29 38.0% 69.0%
5 カブトムシ太郎 Mythic 26 37.4% 69.2%