Best map: Ring of Fire with 51.1% from 7,096 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +0.0 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 1 of 18 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake prev. season |
48.7% | 4801 | 82 |
Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.5% against Bibi in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.6%
380 games
Tick
57.0%
1,061 games
Brock
54.2%
2,113 games
Mr. P
63.2%
95 games
Edgar
50.4%
2,879 games
8-Bit
52.7%
524 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 48 | 40.7% | 66.7% |
| 2 | Daavidz⛧ | Legendary | 36 | 40.2% | 72.2% |
| 3 | LevinMeinDaddy | Masters | 31 | 38.7% | 71.0% |
| 4 | 五条悟 | Legendary | 28 | 38.1% | 71.4% |
| 5 | カブトムシ太郎 | Mythic | 26 | 37.1% | 69.2% |