Best map: Hard Rock Mine with 62.3% from 228 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 5 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
55.2% | 194 | 34 | ||
Hideout ![]() |
51.5% | 130 | 28 | ||
Shooting Star ![]() |
51.8% | 112 | 26 | ||
Dry Season ![]() |
48.9% | 137 | 29 |
Direct duels in Bounty: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.3% against Grom in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.9%
358 games
Tick
57.0%
1,002 games
Brock
54.1%
1,991 games
Mr. P
64.1%
92 games
Edgar
50.6%
2,680 games
Carl
56.0%
218 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 48 | 41.0% | 66.7% |
| 2 | Daavidz⛧ | Legendary | 34 | 39.6% | 70.6% |
| 3 | 五条悟 | Legendary | 28 | 38.4% | 71.4% |
| 4 | LevinMeinDaddy | Masters | 29 | 38.0% | 69.0% |
| 5 | カブトムシ太郎 | Mythic | 26 | 37.4% | 69.2% |