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Chester

Damage Dealer Legendary Ranked · Masters Brawl Ball
53.9%Win rate in Brawl Ball
733Games
54Trust Score
13. of 84Rank in Brawl Ball

Best map: Ring of Fire with 51.1% from 7,088 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 71.53.9 %
Popularity 69.1.03 %
Breadth 24.3% of maps
Counter safety 59.38.1 %
Star rate 55.22.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/12, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 61.9% from 63 appearances08/05 — 52.1% from 96 appearances08/06 — 59.1% from 93 appearances08/10 — 55.1% from 69 appearances08/11 — 53.1% from 81 appearances08/12 — 52.5% from 61 appearances
61.9%08/04 52.5%08/12

Pick rate

08/04 — 1.3% from 63 appearances08/05 — 1.2% from 96 appearances08/06 — 1.4% from 93 appearances08/10 — 0.9% from 69 appearances08/11 — 0.9% from 81 appearances08/12 — 1.4% from 61 appearances
1.3%08/04 1.4%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.9% from 1,242 gamesGold — 51.8% from 24,832 gamesDiamond — 48.4% from 43,219 gamesMythic — 48.0% from 324,190 gamesLegendary — 49.8% from 89,121 gamesMasters — 53.9% from 733 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 4 of 17 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 52.8%
767 55
Center Stage Brawl Ball 51.5%
715 54
Pinball Dreams Brawl Ball 46.2%
504 48
Triple Dribble Brawl Ball 46.3%
471 47

Against whom

Direct duels in Brawl Ball: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.6% against Bibi in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 4 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 55.6% 6,111 games Rosa 59.1% 423 games Frank 54.1% 3,801 games Ash 55.0% 1,768 games Rico 53.4% 8,368 games Bull 53.6% 4,731 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 41.0% 66.7%
2 Daavidz⛧ Legendary 36 40.5% 72.2%
3 五条悟 Legendary 28 38.4% 71.4%
4 LevinMeinDaddy Masters 29 38.0% 69.0%
5 カブトムシ太郎 Mythic 26 37.3% 69.2%