Best map: Double Swoosh with 51.7% from 6,955 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 282 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Silver to Masters the win rate drops by 3.1 points (regression 51.4% to 48.3%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
51.7% | 6955 | 88 | ||
Hard Rock Mine ![]() |
50.1% | 4553 | 81 | ||
Undermine ![]() |
49.5% | 6260 | 86 | ||
Gem Fort ![]() |
48.3% | 6374 | 86 | ||
Rustic Arcade ![]() |
48.6% | 2319 | 71 | ||
Deathcap Trap prev. season |
48.4% | 2760 | 74 | ||
Crystal Arcade prev. season |
47.9% | 2919 | 75 |
Direct duels in Gem Grab: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.0% against Bibi in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.8%
2,571 games
Clancy
60.9%
695 games
Ash
57.0%
1,720 games
Bo
54.2%
5,145 games
Jessie
58.3%
515 games
Surge
53.6%
5,369 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 48 | 41.0% | 66.7% |
| 2 | Daavidz⛧ | Legendary | 36 | 40.6% | 72.2% |
| 3 | 五条悟 | Legendary | 28 | 38.4% | 71.4% |
| 4 | LevinMeinDaddy | Masters | 29 | 38.1% | 69.0% |
| 5 | カブトムシ太郎 | Mythic | 26 | 37.4% | 69.2% |