My roster

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EN

Chester

Damage Dealer Legendary Ranked · Mythic Gem Grab
47.6%Win rate in Gem Grab
14,534Games
99Trust Score
42. of 105Rank in Gem Grab
−3.1Skill bonus

Best map: Crystal Arcade with 49.1% from 51,792 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 52.47.6 %
Popularity 82.1.80 %
Breadth 0.0% of maps
Counter safety 76.38.2 %
Star rate 76.29.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/03 — 49.9% from 958 appearances08/04 — 47.3% from 5,338 appearances08/05 — 49.2% from 20,187 appearances08/06 — 50.2% from 13,401 appearances08/07 — 48.7% from 2,980 appearances08/08 — 47.0% from 3,046 appearances08/09 — 48.1% from 3,320 appearances08/10 — 48.0% from 8,711 appearances08/11 — 48.8% from 30,890 appearances08/12 — 48.9% from 48,458 appearances08/13 — 49.3% from 47,114 appearances08/14 — 49.5% from 43,369 appearances08/15 — 49.6% from 40,205 appearances08/16 — 49.5% from 39,696 appearances08/17 — 49.1% from 37,843 appearances08/18 — 49.1% from 33,337 appearances08/19 — 49.0% from 9,564 appearances08/21 — 47.6% from 2,047 appearances08/22 — 47.3% from 2,683 appearances08/23 — 47.5% from 2,643 appearances08/24 — 47.7% from 3,791 appearances08/25 — 46.9% from 2,914 appearances
49.9%08/03 46.9%08/25

Pick rate

08/03 — 3.3% from 958 appearances08/04 — 3.2% from 5,338 appearances08/05 — 3.2% from 20,187 appearances08/06 — 3.0% from 13,401 appearances08/07 — 2.8% from 2,980 appearances08/08 — 3.1% from 3,046 appearances08/09 — 3.0% from 3,320 appearances08/10 — 2.9% from 8,711 appearances08/11 — 2.9% from 30,890 appearances08/12 — 2.9% from 48,458 appearances08/13 — 2.8% from 47,114 appearances08/14 — 2.7% from 43,369 appearances08/15 — 2.6% from 40,205 appearances08/16 — 2.6% from 39,696 appearances08/17 — 2.5% from 37,843 appearances08/18 — 2.5% from 33,337 appearances08/19 — 2.7% from 9,564 appearances08/21 — 1.9% from 2,047 appearances08/22 — 2.3% from 2,683 appearances08/23 — 2.4% from 2,643 appearances08/24 — 2.4% from 3,791 appearances08/25 — 2.5% from 2,914 appearances
3.3%08/03 2.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Silver to Masters the win rate drops by 3.1 points (regression 51.4% to 48.3%). Higher up he gets outplayed.

Silver — 54.7% from 1,476 gamesGold — 53.6% from 27,309 gamesDiamond — 49.4% from 48,851 gamesMythic — 49.1% from 403,523 gamesLegendary — 50.1% from 106,442 gamesMasters — 49.8% from 1,197 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 49.1%
51792 100
Deathcap Trap Gem Grabprev. season 48.7%
46442 100
Double Swoosh Gem Grab 48.7%
4439 81
Undermine Gem Grab 48.7%
3348 77
Gem Fort Gem Grab 46.7%
3610 78
Hard Rock Mine Gem Grab 46.5%
2395 72
Rustic Arcade Gem Grab 43.1%
742 54

Against whom

Direct duels in Gem Grab: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.6% against Bibi in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 1 circle — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.8% 2,584 games Clancy 60.8% 702 games Ash 57.1% 1,731 games Jessie 58.6% 519 games Bo 54.2% 5,172 games Surge 53.5% 5,400 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 41.0% 66.7%
2 Daavidz⛧ Legendary 36 40.5% 72.2%
3 五条悟 Legendary 28 38.4% 71.4%
4 LevinMeinDaddy Masters 29 38.0% 69.0%
5 カブトムシ太郎 Mythic 26 37.4% 69.2%