My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Chester

Damage Dealer Legendary Ranked · Silver Gem Grab
53.9%Win rate in Gem Grab
1,374Games
63Trust Score
17. of 105Rank in Gem Grab
−3.0Skill bonus

Best map: Hard Rock Mine with 62.1% from 224 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 59.BreadthCounter safetyStar rate
Win rate 79.53.9 %
Popularity 59.0.69 %
Breadth 64.23% of maps
Counter safety 78.38.5 %
Star rate 76.29.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/20 — 58.9% from 314 appearances08/21 — 53.5% from 228 appearances08/22 — 47.6% from 187 appearances08/23 — 52.6% from 194 appearances08/24 — 52.5% from 257 appearances08/25 — 55.2% from 194 appearances
58.9%08/20 55.2%08/25

Pick rate

08/20 — 0.7% from 314 appearances08/21 — 0.7% from 228 appearances08/22 — 0.7% from 187 appearances08/23 — 0.8% from 194 appearances08/24 — 0.7% from 257 appearances08/25 — 0.6% from 194 appearances
0.7%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.0 — punishes weak opponents: from Silver to Masters the win rate drops by 3.0 points (regression 51.4% to 48.3%). Higher up he gets outplayed.

Silver — 54.3% from 1,441 gamesGold — 53.6% from 26,679 gamesDiamond — 49.4% from 48,418 gamesMythic — 49.1% from 403,021 gamesLegendary — 50.1% from 106,240 gamesMasters — 49.8% from 1,197 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 5 of 28 maps.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 62.1%
224 36
Gem Fort Gem Grab 55.5%
292 40
Undermine Gem Grab 53.4%
311 41
Double Swoosh Gem Grab 51.9%
349 43
Rustic Arcade Gem Grab 46.5%
198 34

Against whom

Direct duels in Gem Grab: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.7% against Sprout in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 2 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.9% 2,520 games Clancy 60.4% 682 games Ash 57.2% 1,690 games Bo 54.1% 5,054 games Jessie 58.2% 507 games Surge 53.7% 5,276 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 41.0% 66.7%
2 Daavidz⛧ Legendary 34 39.6% 70.6%
3 五条悟 Mythic 25 38.6% 76.0%
4 LevinMeinDaddy Masters 29 38.0% 69.0%
5 カブトムシ太郎 Mythic 26 37.3% 69.2%