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EN

Chester

Damage Dealer Legendary Ranked · Silver
54.7%Win rate across all maps
5,445Games
84Trust Score
23. of 105Rank by score

Best map: Ring of Fire with 63.4% from 191 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 44.BreadthCounter safetyStar rate
Win rate 75.54.7 %
Popularity 44.0.46 %
Breadth 65.23% of maps
Counter safety 87.33.4 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 46.8% from 77 appearances08/06 — 68.7% from 67 appearances08/20 — 59.7% from 1,136 appearances08/21 — 51.3% from 970 appearances08/22 — 49.8% from 759 appearances08/23 — 51.7% from 673 appearances08/24 — 55.9% from 1,052 appearances08/25 — 56.7% from 794 appearances08/26 — 62.3% from 61 appearances
46.8%08/05 62.3%08/26

Pick rate

08/05 — 0.6% from 77 appearances08/06 — 0.9% from 67 appearances08/20 — 0.5% from 1,136 appearances08/21 — 0.5% from 970 appearances08/22 — 0.5% from 759 appearances08/23 — 0.5% from 673 appearances08/24 — 0.5% from 1,052 appearances08/25 — 0.4% from 794 appearances08/26 — 0.5% from 61 appearances
0.6%08/05 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.1% from 616 gamesSilver — 54.7% from 5,667 gamesGold — 50.8% from 92,317 gamesDiamond — 47.7% from 144,378 gamesMythic — 48.2% from 1,055,372 gamesLegendary — 49.7% from 256,101 gamesMasters — 51.5% from 2,328 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Ring of Fire Hot Zone 63.4%
191 34
Hard Rock Mine Gem Grab 61.6%
237 37
Sneaky Fields Brawl Ball 59.4%
283 40
Pinball Dreams Brawl Ball 59.2%
240 37
Triple Dribble Brawl Ball 57.3%
232 37
Gem Fort Gem Grab 55.4%
303 41
Dueling Beetles Hot Zone 56.9%
218 36
Center Stage Brawl Ball 56.7%
224 36
Open Business Hot Zone 56.7%
208 35
Layer Cake Bounty 56.5%
200 34
Parallel Plays Hot Zone 56.5%
191 34
Kaboom Canyon Heist 57.7%
142 29
Undermine Gem Grab 53.5%
318 41
Bridge Too Far Heist 59.4%
106 25
Double Swoosh Gem Grab 52.8%
358 43
Hot Potato Heist 57.3%
131 28
Out in the Open Knockout 54.5%
191 34
Flaring Phoenix Knockout 53.8%
173 32
Safe Zone Heist 54.1%
135 29
Shooting Star Bounty 53.0%
115 26
Hideout Bounty 51.9%
133 28
Spiraling Out Brawl Ball 49.8%
247 38
Belle's Rock Knockout 49.3%
146 30
Dry Season Bounty 48.6%
138 29
Rustic Arcade Gem Grab 47.6%
208 35
New Horizons Knockout 47.1%
136 29
Safe(r) Zone Heist 45.3%
106 25
Pit Stop Heist 43.4%
129 28

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.9% 66.7%
2 Daavidz⛧ Legendary 36 40.4% 72.2%
3 五条悟 Legendary 28 38.3% 71.4%
4 LevinMeinDaddy Masters 29 37.9% 69.0%
5 カブトムシ太郎 Mythic 26 37.3% 69.2%