Best map: Double Swoosh with 51.6% from 7,046 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 102 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.1 points (regression 45.4% to 42.3%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
43.7% | 1163 | 61 | ||
Kaboom Canyon ![]() |
43.7% | 1048 | 59 | ||
Hot Potato ![]() |
43.3% | 1163 | 61 | ||
Safe(r) Zone ![]() |
43.4% | 762 | 54 | ||
Safe Zone ![]() |
42.6% | 711 | 53 | ||
Bridge Too Far ![]() |
39.7% | 650 | 52 |
Direct duels in Heist: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.7% against Bibi in Heist. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.0%
2,669 games
Mico
53.8%
1,314 games
Bibi
55.1%
305 games
Edgar
50.3%
3,312 games
Bull
52.4%
689 games
Chuck
50.9%
1,039 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 48 | 40.9% | 66.7% |
| 2 | Daavidz⛧ | Legendary | 36 | 40.4% | 72.2% |
| 3 | 五条悟 | Legendary | 28 | 38.3% | 71.4% |
| 4 | LevinMeinDaddy | Masters | 29 | 37.9% | 69.0% |
| 5 | カブトムシ太郎 | Mythic | 26 | 37.2% | 69.2% |