Best map: Double Swoosh with 51.7% from 6,906 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 12 earlier days are left out — below 230 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
50.0% | 2843 | 74 | ||
Dueling Beetles ![]() |
49.2% | 3103 | 75 | ||
Open Business ![]() |
47.7% | 3328 | 77 | ||
Parallel Plays ![]() |
44.1% | 1779 | 67 |
Direct duels in Hot Zone: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.2% against Grom in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 3 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.8%
478 games
Tick
58.4%
1,941 games
Bo
55.1%
3,401 games
Griff
54.2%
3,405 games
Bibi
55.5%
1,302 games
Kenji
55.0%
968 games
Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hxunter. | Legendary | 48 | 41.0% | 66.7% |
| 2 | Daavidz⛧ | Legendary | 36 | 40.5% | 72.2% |
| 3 | 五条悟 | Legendary | 28 | 38.4% | 71.4% |
| 4 | LevinMeinDaddy | Masters | 29 | 38.0% | 69.0% |
| 5 | カブトムシ太郎 | Mythic | 26 | 37.4% | 69.2% |