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EN

Chester

Damage Dealer Legendary Ranked · Silver Hot Zone
58.4%Win rate in Hot Zone
811Games
55Trust Score
15. of 105Rank in Hot Zone

Best map: Ring of Fire with 63.5% from 192 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 47.BreadthCounter safetyStar rate
Win rate 86.58.4 %
Popularity 47.0.48 %
Breadth 70.27% of maps
Counter safety 66.36.5 %
Star rate 53.20.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/20 — 63.3% from 169 appearances08/21 — 53.0% from 149 appearances08/22 — 55.3% from 114 appearances08/23 — 62.0% from 100 appearances08/24 — 56.8% from 148 appearances08/25 — 59.5% from 126 appearances
63.3%08/20 59.5%08/25

Pick rate

08/20 — 0.5% from 169 appearances08/21 — 0.5% from 149 appearances08/22 — 0.5% from 114 appearances08/23 — 0.5% from 100 appearances08/24 — 0.4% from 148 appearances08/25 — 0.4% from 126 appearances
0.5%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 58.6% from 843 gamesGold — 50.2% from 12,901 gamesDiamond — 47.4% from 20,114 gamesMythic — 48.6% from 149,625 gamesLegendary — 49.6% from 38,861 gamesMasters — 51.6% from 318 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 28 maps.

MapWin rateGamesTrust
Ring of Fire Hot Zone 63.5%
192 34
Dueling Beetles Hot Zone 57.1%
219 36
Open Business Hot Zone 56.7%
208 35
Parallel Plays Hot Zone 56.8%
192 34

Against whom

Direct duels in Hot Zone: how Chester does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.8% against Bibi in Heist. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chester runs in 3 circles — whoever Chester beats beats someone who in turn beats Chester. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.0% 495 games Tick 58.4% 1,998 games Bo 55.0% 3,508 games Griff 54.3% 3,507 games Bibi 55.2% 1,338 games Doug 55.9% 776 games

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.8% 66.7%
2 Daavidz⛧ Legendary 36 40.4% 72.2%
3 五条悟 Legendary 28 38.2% 71.4%
4 LevinMeinDaddy Masters 29 37.8% 69.0%
5 カブトムシ太郎 Mythic 26 37.2% 69.2%