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EN

Chester

Damage Dealer Legendary Ranked · Silver
54.8%Win rate across all maps
5,625Games
84Trust Score
23. of 105Rank by score

Best map: Ring of Fire with 63.4% from 194 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 44.BreadthCounter safetyStar rate
Win rate 75.54.8 %
Popularity 44.0.46 %
Breadth 65.23% of maps
Counter safety 87.33.5 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 46.8% from 77 appearances08/06 — 68.7% from 67 appearances08/20 — 59.8% from 1,138 appearances08/21 — 51.4% from 972 appearances08/22 — 49.7% from 763 appearances08/23 — 51.8% from 683 appearances08/24 — 56.0% from 1,067 appearances08/25 — 56.6% from 841 appearances08/26 — 59.0% from 161 appearances
46.8%08/05 59.0%08/26

Pick rate

08/05 — 0.6% from 77 appearances08/06 — 0.9% from 67 appearances08/20 — 0.5% from 1,138 appearances08/21 — 0.5% from 972 appearances08/22 — 0.5% from 763 appearances08/23 — 0.5% from 683 appearances08/24 — 0.5% from 1,067 appearances08/25 — 0.4% from 841 appearances08/26 — 0.4% from 161 appearances
0.6%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.6% from 630 gamesSilver — 54.8% from 5,847 gamesGold — 50.8% from 95,181 gamesDiamond — 47.7% from 146,092 gamesMythic — 48.2% from 1,057,102 gamesLegendary — 49.7% from 256,479 gamesMasters — 51.6% from 2,333 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Ring of Fire Hot Zone 63.4%
194 34
Hard Rock Mine Gem Grab 61.2%
245 37
Sneaky Fields Brawl Ball 59.5%
289 40
Pinball Dreams Brawl Ball 59.7%
248 38
Triple Dribble Brawl Ball 57.9%
240 37
Gem Fort Gem Grab 55.4%
314 41
Dueling Beetles Hot Zone 56.7%
224 36
Parallel Plays Hot Zone 57.1%
198 34
Undermine Gem Grab 54.5%
330 42
Kaboom Canyon Heist 58.8%
148 30
Layer Cake Bounty 56.3%
206 35
Center Stage Brawl Ball 55.6%
232 37
Open Business Hot Zone 55.9%
213 35
Double Swoosh Gem Grab 53.1%
375 44
Out in the Open Knockout 55.1%
196 34
Bridge Too Far Heist 58.7%
109 25
Hot Potato Heist 56.1%
139 29
Flaring Phoenix Knockout 54.1%
181 33
Safe Zone Heist 54.1%
135 29
Shooting Star Bounty 53.8%
119 27
Spiraling Out Brawl Ball 49.6%
252 38
Dry Season Bounty 50.3%
145 30
Belle's Rock Knockout 49.7%
151 30
Hideout Bounty 49.6%
139 29
Rustic Arcade Gem Grab 47.4%
215 36
New Horizons Knockout 46.7%
137 29
Safe(r) Zone Heist 45.8%
107 25
Pit Stop Heist 43.5%
131 28

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.7% 66.7%
2 Daavidz⛧ Legendary 36 40.2% 72.2%
3 LevinMeinDaddy Masters 31 38.7% 71.0%
4 五条悟 Legendary 28 38.1% 71.4%
5 カブトムシ太郎 Mythic 26 37.0% 69.2%