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EN

Chester

Damage Dealer Legendary Ranked · Masters
51.5%Win rate across all maps
2,328Games
71Trust Score
42. of 105Rank by score

Best map: Ring of Fire with 51.1% from 7,088 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 50.51.5 %
Popularity 69.0.86 %
Breadth 24.3% of maps
Counter safety 87.33.4 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 56.8% from 220 appearances08/05 — 50.6% from 346 appearances08/06 — 59.4% from 160 appearances08/07 — 51.3% from 78 appearances08/08 — 53.8% from 132 appearances08/09 — 50.8% from 128 appearances08/10 — 51.7% from 240 appearances08/11 — 49.7% from 288 appearances08/12 — 51.0% from 149 appearances08/13 — 50.6% from 83 appearances08/14 — 52.0% from 75 appearances08/17 — 47.1% from 70 appearances08/18 — 38.8% from 67 appearances
56.8%08/04 38.8%08/18

Pick rate

08/04 — 0.6% from 220 appearances08/05 — 0.6% from 346 appearances08/06 — 0.3% from 160 appearances08/07 — 0.5% from 78 appearances08/08 — 0.5% from 132 appearances08/09 — 0.5% from 128 appearances08/10 — 0.5% from 240 appearances08/11 — 0.5% from 288 appearances08/12 — 0.6% from 149 appearances08/13 — 0.5% from 83 appearances08/14 — 0.5% from 75 appearances08/17 — 0.7% from 70 appearances08/18 — 0.3% from 67 appearances
0.6%08/04 0.3%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.1% from 612 gamesSilver — 54.6% from 5,614 gamesGold — 50.8% from 91,288 gamesDiamond — 47.7% from 143,864 gamesMythic — 48.2% from 1,054,797 gamesLegendary — 49.7% from 255,944 gamesMasters — 51.5% from 2,328 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 51.1%
7088 88
Crystal Arcade Gem Grabprev. season 50.2%
13882 98
Deathcap Trap Gem Grabprev. season 50.1%
11531 95
Sneaky Fields Brawl Ball 52.8%
767 55
Dueling Beetles Hot Zoneprev. season 49.7%
10859 94
Open Business Hot Zoneprev. season 49.7%
11596 95
Undermine Gem Grab 52.2%
849 56
Center Stage Brawl Ball 51.5%
715 54
Out in the Open Knockoutprev. season 49.6%
1531 65
Parallel Plays Hot Zoneprev. season 48.2%
9604 92
Rustic Arcade Gem Grabprev. season 48.1%
3583 78
Hard Rock Mine Gem Grab 50.4%
514 49
Double Swoosh Gem Grab 49.0%
1058 59
Pinball Dreams Brawl Ball 46.2%
504 48
Triple Dribble Brawl Ball 46.3%
471 47
Gem Fort Gem Grab 45.7%
689 53
Hot Potato Heistprev. season 44.3%
2738 74

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 41.0% 66.7%
2 Daavidz⛧ Legendary 36 40.5% 72.2%
3 五条悟 Legendary 28 38.4% 71.4%
4 LevinMeinDaddy Masters 29 38.0% 69.0%
5 カブトムシ太郎 Mythic 26 37.4% 69.2%