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EN

Chester

Damage Dealer Legendary Ranked · Silver
54.7%Win rate across all maps
5,489Games
84Trust Score
23. of 105Rank by score

Best map: Ring of Fire with 63.5% from 192 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 44.BreadthCounter safetyStar rate
Win rate 75.54.7 %
Popularity 44.0.46 %
Breadth 70.27% of maps
Counter safety 87.33.5 %
Star rate 56.23.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 46.8% from 77 appearances08/06 — 68.7% from 67 appearances08/20 — 59.7% from 1,137 appearances08/21 — 51.4% from 971 appearances08/22 — 49.8% from 759 appearances08/23 — 51.8% from 674 appearances08/24 — 55.8% from 1,056 appearances08/25 — 56.5% from 811 appearances08/26 — 64.2% from 81 appearances
46.8%08/05 64.2%08/26

Pick rate

08/05 — 0.6% from 77 appearances08/06 — 0.9% from 67 appearances08/20 — 0.5% from 1,137 appearances08/21 — 0.5% from 971 appearances08/22 — 0.5% from 759 appearances08/23 — 0.5% from 674 appearances08/24 — 0.5% from 1,056 appearances08/25 — 0.4% from 811 appearances08/26 — 0.4% from 81 appearances
0.6%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 64.2% from 623 gamesSilver — 54.7% from 5,711 gamesGold — 50.9% from 93,223 gamesDiamond — 47.7% from 144,917 gamesMythic — 48.2% from 1,055,894 gamesLegendary — 49.7% from 256,217 gamesMasters — 51.5% from 2,331 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Ring of Fire Hot Zone 63.5%
192 34
Hard Rock Mine Gem Grab 61.3%
240 37
Sneaky Fields Brawl Ball 59.5%
284 40
Pinball Dreams Brawl Ball 59.1%
242 37
Triple Dribble Brawl Ball 57.5%
233 37
Dueling Beetles Hot Zone 57.0%
221 36
Gem Fort Gem Grab 55.3%
304 41
Center Stage Brawl Ball 56.6%
226 36
Layer Cake Bounty 56.7%
203 35
Parallel Plays Hot Zone 56.8%
192 34
Open Business Hot Zone 56.2%
210 35
Undermine Gem Grab 53.8%
320 41
Kaboom Canyon Heist 57.6%
144 30
Double Swoosh Gem Grab 53.0%
362 43
Bridge Too Far Heist 59.3%
108 25
Out in the Open Knockout 54.9%
193 34
Hot Potato Heist 56.8%
132 28
Flaring Phoenix Knockout 54.0%
174 32
Safe Zone Heist 54.1%
135 29
Shooting Star Bounty 52.6%
116 26
Hideout Bounty 51.9%
133 28
Spiraling Out Brawl Ball 49.2%
250 38
Belle's Rock Knockout 49.3%
146 30
Dry Season Bounty 49.3%
140 29
Rustic Arcade Gem Grab 47.8%
209 35
New Horizons Knockout 47.1%
136 29
Safe(r) Zone Heist 45.3%
106 25
Pit Stop Heist 43.8%
130 28

Who beats Chester and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chester, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 48 40.8% 66.7%
2 Daavidz⛧ Legendary 36 40.3% 72.2%
3 五条悟 Legendary 28 38.2% 71.4%
4 LevinMeinDaddy Masters 29 37.8% 69.0%
5 カブトムシ太郎 Mythic 26 37.2% 69.2%