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EN

Chuck

Damage Dealer Mythic Ranked · All ranks
55.2%Win rate across all maps
356,166Games
100Trust Score
6. of 105Rank by score
−16.3Skill bonus

Best map: Safe(r) Zone with 64.4% from 35,412 games.

Wins late — in Heist 16.3 points better in long rounds than in short ones (65.9% against 49.6%, split at 89 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularity 51.BreadthCounter safetyStar rate
Win rate 94.55.2 %
Popularity 51.0.59 %
Breadth 64.27% of maps
Counter safety 63.30.0 %
Star rate 99.35.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 09/01, 31 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 09/01.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/02 — 50.3% from 475 appearances08/03 — 54.6% from 1,732 appearances08/04 — 52.8% from 10,023 appearances08/05 — 53.7% from 25,479 appearances08/06 — 54.4% from 14,696 appearances08/07 — 51.7% from 3,853 appearances08/08 — 49.5% from 4,132 appearances08/09 — 51.2% from 4,959 appearances08/10 — 51.0% from 13,713 appearances08/11 — 52.2% from 34,496 appearances08/12 — 53.4% from 42,024 appearances08/13 — 53.7% from 38,654 appearances08/14 — 54.1% from 35,281 appearances08/15 — 54.8% from 31,351 appearances08/16 — 54.3% from 31,774 appearances08/17 — 54.0% from 31,641 appearances08/18 — 54.2% from 28,172 appearances08/19 — 53.1% from 7,838 appearances08/20 — 57.4% from 32,739 appearances08/21 — 56.1% from 39,508 appearances08/22 — 54.7% from 31,672 appearances08/23 — 54.8% from 28,037 appearances08/24 — 56.2% from 41,743 appearances08/25 — 56.0% from 35,873 appearances08/26 — 54.4% from 25,592 appearances08/27 — 54.4% from 24,924 appearances08/28 — 54.6% from 24,829 appearances08/29 — 54.5% from 24,011 appearances08/30 — 54.2% from 23,856 appearances08/31 — 53.9% from 22,151 appearances09/01 — 50.4% from 1,231 appearances
50.3%08/02 50.4%09/01

Pick rate

08/02 — 0.4% from 475 appearances08/03 — 0.5% from 1,732 appearances08/04 — 0.5% from 10,023 appearances08/05 — 0.5% from 25,479 appearances08/06 — 0.4% from 14,696 appearances08/07 — 0.5% from 3,853 appearances08/08 — 0.5% from 4,132 appearances08/09 — 0.5% from 4,959 appearances08/10 — 0.5% from 13,713 appearances08/11 — 0.5% from 34,496 appearances08/12 — 0.5% from 42,024 appearances08/13 — 0.5% from 38,654 appearances08/14 — 0.5% from 35,281 appearances08/15 — 0.4% from 31,351 appearances08/16 — 0.4% from 31,774 appearances08/17 — 0.5% from 31,641 appearances08/18 — 0.4% from 28,172 appearances08/19 — 0.4% from 7,838 appearances08/20 — 0.8% from 32,739 appearances08/21 — 0.7% from 39,508 appearances08/22 — 0.7% from 31,672 appearances08/23 — 0.7% from 28,037 appearances08/24 — 0.7% from 41,743 appearances08/25 — 0.6% from 35,873 appearances08/26 — 0.5% from 25,592 appearances08/27 — 0.5% from 24,924 appearances08/28 — 0.5% from 24,829 appearances08/29 — 0.5% from 24,011 appearances08/30 — 0.5% from 23,856 appearances08/31 — 0.5% from 22,151 appearances09/01 — 0.6% from 1,231 appearances
0.4%08/02 0.6%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −16.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 16.3 points (regression 63.9% to 47.6%). Higher up he gets outplayed.

Bronze — 45.0% from 471 gamesSilver — 64.7% from 9,059 gamesGold — 58.4% from 170,776 gamesDiamond — 54.5% from 108,986 gamesMythic — 53.7% from 308,987 gamesLegendary — 49.5% from 110,030 gamesMasters — 48.6% from 2,595 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Safe(r) Zone Heist 64.4%
35412 100
Safe Zone Heist 62.6%
65025 100
Bridge Too Far Heist 55.8%
59532 100
Ring of Fire Hot Zone 56.1%
13600 98
Open Business Hot Zone 54.1%
11988 96
Hot Potato Heist 52.7%
62510 100
Kaboom Canyon Heist 52.3%
53877 100
Dueling Beetles Hot Zone 52.7%
11732 95
Layer Cake Bounty 49.3%
1328 63
Belle's Rock Knockout 48.8%
2160 70
Undermine Gem Grab 48.3%
2309 71
Shooting Star Bounty 48.6%
1504 65
Flaring Phoenix Knockout 47.4%
2376 71
Gem Fort Gem Grab 47.0%
2927 75
Rustic Arcade Gem Grab 46.8%
2049 69
Hard Rock Mine Gem Grab 46.6%
2462 72
Hideout Bounty 46.0%
1374 63
Double Swoosh Gem Grab 44.3%
2328 71
Out in the Open Knockout 44.2%
1513 65
Crystal Arcade Gem Grabprev. season 43.5%
3034 75
Parallel Plays Hot Zone 43.1%
4224 80
New Horizons Knockout 43.8%
1348 63
Deathcap Trap Gem Grabprev. season 43.1%
2791 74
Dry Season Bounty 42.8%
1356 63
Pinhole Punt Brawl Ball 38.5%
39 10
Pit Stop Heist 40.1%
9374 92
Beach Ball Brawl Ball 37.2%
301 41
Spiraling Out Brawl Ball 37.5%
688 53
Triple Dribble Brawl Ball 37.0%
656 52
Pinball Dreams Brawl Ball 37.1%
750 54
Sneaky Fields Brawl Ball 36.6%
565 50
Center Stage Brawl Ball 33.2%
859 56

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Shinee♡ Masters 57 44.0% 66.7%
2 Michael Olise Masters 41 39.8% 61.0%
3 zi Legendary 26 39.5% 69.2%
4 NoMoreMilo Masters 42 38.7% 57.1%
5 𝕴𝖇𝖗𝖆𝖍𝖊𝖒 Legendary 24 38.5% 66.7%