My roster

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Chuck

Damage Dealer Mythic Trophies Golden Bay Hot Zone
62.7%Win rate on Golden Bay
13,930Games here
1.1%Pick rate
98Trust Score
11. of 106Rank on this map

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 36.
Win rate 89.59.0 %
Popularity 65.0.93 %
Breadth 53.31% of maps
Counter safety 63.35.8 %
Star rate 36.13.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Golden Bay. 08/10 to 08/31, 5 days. 2 earlier days are left out — below 354 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 08/31.

Win rate

08/10 — 55.9% from 447 appearances08/22 — 61.5% from 886 appearances08/29 — 63.0% from 4,191 appearances08/30 — 63.4% from 6,736 appearances08/31 — 61.0% from 1,402 appearances
55.9%08/10 61.0%08/31

Pick rate

08/10 — 1.1% from 447 appearances08/22 — 1.0% from 886 appearances08/29 — 0.9% from 4,191 appearances08/30 — 1.2% from 6,736 appearances08/31 — 1.1% from 1,402 appearances
1.1%08/10 1.1%08/31

Against whom

Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Golden Bay. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Chuck runs in 1 circle — whoever Chuck beats beats someone who in turn beats Chuck. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Tick 65.7% 3,093 games Bo 61.5% 4,883 games Jessie 64.5% 882 games Griff 59.2% 4,471 games Kenji 60.8% 1,033 games Ash 65.3% 349 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Shinee♡ Masters 57 44.1% 66.7%
2 Michael Olise Masters 41 39.8% 61.0%
3 zi Legendary 26 39.5% 69.2%
4 NoMoreMilo Masters 42 38.7% 57.1%
5 𝕴𝖇𝖗𝖆𝖍𝖊𝖒 Legendary 24 38.5% 66.7%