Best map: Safe(r) Zone with 73.1% from 576 games.
Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 61.0% to 48.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
73.1% | 576 | 50 | ||
Safe Zone ![]() |
71.5% | 583 | 50 | ||
Bridge Too Far ![]() |
64.2% | 517 | 49 | ||
Hot Potato ![]() |
63.0% | 508 | 48 | ||
Kaboom Canyon ![]() |
61.0% | 372 | 44 | ||
Dueling Beetles ![]() |
64.3% | 98 | 24 | ||
Ring of Fire ![]() |
61.0% | 105 | 25 | ||
Open Business ![]() |
59.8% | 87 | 22 | ||
Parallel Plays prev. season |
58.1% | 43 | 11 | ||
Shooting Star ![]() |
63.6% | 22 | 1 | ||
Pit Stop ![]() |
48.6% | 208 | 35 | ||
Rustic Arcade ![]() |
52.5% | 59 | 16 | ||
Undermine prev. season |
51.3% | 39 | 10 | ||
Layer Cake ![]() |
53.8% | 13 | 0 | ||
Belle's Rock ![]() |
50.0% | 26 | 4 | ||
Flaring Phoenix ![]() |
50.0% | 26 | 4 | ||
New Horizons ![]() |
50.0% | 20 | 0 | ||
Hard Rock Mine ![]() |
48.0% | 25 | 3 | ||
Out in the Open ![]() |
46.4% | 28 | 5 | ||
Double Swoosh ![]() |
42.9% | 28 | 5 | ||
Sneaky Fields ![]() |
38.5% | 13 | 0 | ||
Hideout ![]() |
38.9% | 18 | 0 | ||
Gem Fort ![]() |
42.6% | 54 | 15 | ||
Center Stage prev. season |
36.8% | 19 | 0 | ||
Triple Dribble ![]() |
25.0% | 12 | 0 | ||
Dry Season ![]() |
32.1% | 28 | 5 | ||
Spiraling Out ![]() |
8.3% | 12 | 0 |
Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 35.7% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 35.5% | 57.1% |
| 3 | ^^ | Diamond | 30 | 34.8% | 53.3% |
| 4 | キョウイチ丸 | Diamond | 59 | 34.6% | 45.8% |
| 5 | forse sono Gesù | Legendary | 20 | 33.8% | 55.0% |