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← Overview

Chuck

Damage Dealer Mythic Ranked · Silver
62.8%Win rate across all maps
3,537Games
77Trust Score
2. of 105Rank by score
−12.5Skill bonus

Best map: Safe(r) Zone with 73.1% from 576 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 34.BreadthCounter safetyStar rate
Win rate 98.62.8 %
Popularity 34.0.39 %
Breadth 69.29% of maps
Counter safety 61.29.6 %
Star rate 99.44.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 62.5% from 841 appearances08/21 — 62.4% from 728 appearances08/22 — 61.3% from 610 appearances08/23 — 62.4% from 551 appearances08/24 — 65.4% from 725 appearances08/25 — 58.5% from 82 appearances
62.5%08/20 58.5%08/25

Pick rate

08/20 — 0.3% from 841 appearances08/21 — 0.4% from 728 appearances08/22 — 0.4% from 610 appearances08/23 — 0.4% from 551 appearances08/24 — 0.4% from 725 appearances08/25 — 0.4% from 82 appearances
0.3%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.5 — punishes weak opponents: from Silver to Masters the win rate drops by 12.5 points (regression 61.0% to 48.5%). Higher up he gets outplayed.

Silver — 63.0% from 3,639 gamesGold — 58.7% from 83,422 gamesDiamond — 54.3% from 72,250 gamesMythic — 54.1% from 268,808 gamesLegendary — 50.2% from 86,266 gamesMasters — 49.4% from 1,786 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe(r) Zone Heist 73.1%
576 50
Safe Zone Heist 71.5%
583 50
Bridge Too Far Heist 64.2%
517 49
Hot Potato Heist 63.0%
508 48
Kaboom Canyon Heist 61.0%
372 44
Dueling Beetles Hot Zone 64.3%
98 24
Ring of Fire Hot Zone 61.0%
105 25
Open Business Hot Zone 59.8%
87 22
Parallel Plays Hot Zoneprev. season 58.1%
43 11
Shooting Star Bounty 63.6%
22 1
Pit Stop Heist 48.6%
208 35
Rustic Arcade Gem Grab 52.5%
59 16
Undermine Gem Grabprev. season 51.3%
39 10
Layer Cake Bounty 53.8%
13 0
Belle's Rock Knockout 50.0%
26 4
Flaring Phoenix Knockout 50.0%
26 4
New Horizons Knockout 50.0%
20 0
Hard Rock Mine Gem Grab 48.0%
25 3
Out in the Open Knockout 46.4%
28 5
Double Swoosh Gem Grab 42.9%
28 5
Sneaky Fields Brawl Ball 38.5%
13 0
Hideout Bounty 38.9%
18 0
Gem Fort Gem Grab 42.6%
54 15
Center Stage Brawl Ballprev. season 36.8%
19 0
Triple Dribble Brawl Ball 25.0%
12 0
Dry Season Bounty 32.1%
28 5
Spiraling Out Brawl Ball 8.3%
12 0

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.7% 65.0%
2 ドラえもん Mythic 28 35.5% 57.1%
3 ^^ Diamond 30 34.8% 53.3%
4 キョウイチ丸 Diamond 59 34.6% 45.8%
5 forse sono Gesù Legendary 20 33.8% 55.0%