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Chuck

Damage Dealer Mythic Ranked · Masters Parallel Plays Hot Zone
45.5%Win rate on Parallel Plays
1,140Games here
0.3%Pick rate
60Trust Score
66. of 105Rank on this map

Wins late — in Heist 17.4 points better in long rounds than in short ones (66.5% against 49.1%, split at 85 s). Needs the long round; in a fast game he never arrives.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 71.54.2 %
Popularity 6.0.07 %
Breadth 23.4% of maps
Counter safety 77.38.2 %
Star rate 45.19.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +2.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 45.6% from 408 gamesDiamond — 38.8% from 721 gamesMythic — 41.8% from 3,536 gamesLegendary — 45.2% from 1,117 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Tick 68.8% 810 games Bo 64.3% 1,329 games Griff 61.6% 1,254 games Kenji 64.2% 344 games 8-Bit 60.2% 500 games Emz 57.1% 1,310 games

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 55 34.9% 49.1%
2 ドラえもん Diamond 26 33.4% 53.8%
3 いさ Diamond 38 29.8% 36.8%
4 覚醒モード糸師凛 Diamond 22 27.5% 27.3%