My roster

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EN

Chuck

Damage Dealer Mythic Ranked · Masters
49.5%Win rate across all maps
1,793Games
67Trust Score
72. of 105Rank by score
−12.4Skill bonus

Best map: Safe Zone with 53.0% from 592 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 27.PopularityBreadthCounter safetyStar rate
Win rate 27.49.5 %
Popularity 49.0.39 %
Breadth 37.7% of maps
Counter safety 55.27.9 %
Star rate 99.44.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 63.3% from 120 appearances08/05 — 57.7% from 220 appearances08/06 — 55.7% from 176 appearances08/08 — 40.4% from 99 appearances08/09 — 53.7% from 82 appearances08/10 — 47.7% from 241 appearances08/11 — 46.6% from 208 appearances08/12 — 45.7% from 116 appearances08/13 — 37.5% from 72 appearances08/18 — 42.5% from 80 appearances
63.3%08/04 42.5%08/18

Pick rate

08/04 — 0.3% from 120 appearances08/05 — 0.4% from 220 appearances08/06 — 0.4% from 176 appearances08/08 — 0.4% from 99 appearances08/09 — 0.3% from 82 appearances08/10 — 0.5% from 241 appearances08/11 — 0.3% from 208 appearances08/12 — 0.4% from 116 appearances08/13 — 0.4% from 72 appearances08/18 — 0.4% from 80 appearances
0.3%08/04 0.4%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.4 — punishes weak opponents: from Silver to Masters the win rate drops by 12.4 points (regression 60.9% to 48.5%). Higher up he gets outplayed.

Silver — 63.2% from 4,001 gamesGold — 58.6% from 90,525 gamesDiamond — 54.4% from 75,073 gamesMythic — 54.1% from 270,349 gamesLegendary — 50.2% from 86,849 gamesMasters — 49.5% from 1,793 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Safe Zone Heistprev. season 53.0%
592 51
Bridge Too Far Heistprev. season 51.3%
419 46
Kaboom Canyon Heistprev. season 49.6%
405 45
Parallel Plays Hot Zoneprev. season 60.9%
23 2
Ring of Fire Hot Zoneprev. season 69.2%
13 0
Center Stage Brawl Ballprev. season 60.0%
10 0
Hot Potato Heistprev. season 44.0%
252 38

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.2% 65.0%
2 ドラえもん Mythic 28 35.0% 57.1%
3 キョウイチ丸 Diamond 59 34.2% 45.8%
4 ^^ Diamond 31 34.0% 51.6%
5 forse sono Gesù Legendary 20 33.3% 55.0%