Best map: Safe Zone with 75.7% from 148 games.
Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −15.2 — punishes weak opponents: from Silver to Masters the win rate drops by 15.2 points (regression 63.1% to 47.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
75.7% | 148 | 30 | ||
Safe(r) Zone ![]() |
70.4% | 152 | 30 | ||
Hot Potato ![]() |
65.4% | 156 | 31 | ||
Bridge Too Far ![]() |
61.7% | 154 | 31 | ||
Kaboom Canyon ![]() |
62.0% | 108 | 25 | ||
Open Business prev. season |
70.8% | 24 | 3 | ||
Dueling Beetles prev. season |
63.6% | 33 | 7 | ||
Parallel Plays prev. season |
65.0% | 20 | 0 | ||
Gem Fort prev. season |
61.9% | 21 | 1 | ||
Pit Stop ![]() |
51.9% | 54 | 15 | ||
Ring of Fire prev. season |
53.8% | 26 | 4 | ||
Rustic Arcade ![]() |
50.0% | 16 | 0 | ||
Double Swoosh ![]() |
50.0% | 10 | 0 | ||
Belle's Rock ![]() |
46.2% | 13 | 0 | ||
Undermine prev. season |
45.5% | 11 | 0 | ||
Dry Season ![]() |
30.0% | 10 | 0 |
Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.8% against Doug in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.1%
92 games
Edgar
54.2%
253 games
Griff
55.5%
110 games
Surge
56.3%
87 games
Fang
56.1%
66 games
Rico
52.6%
114 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list