Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.
Direct duels in Brawl Ball: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
49.5%
111 games
El Primo
45.9%
61 games
Bull
43.2%
95 games
Starr Nova
40.0%
65 games
Trunk
40.0%
100 games
Frank
38.6%
88 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 20 | 35.4% | 65.0% |
| 2 | ドラえもん | Mythic | 28 | 35.2% | 57.1% |
| 3 | キョウイチ丸 | Diamond | 59 | 34.4% | 45.8% |
| 4 | ^^ | Diamond | 31 | 34.2% | 51.6% |
| 5 | forse sono Gesù | Legendary | 20 | 33.5% | 55.0% |