Wins late — in Heist 15.8 points better in long rounds than in short ones (67.5% against 51.7%, split at 83 s). Needs the long round; in a fast game he never arrives.
Direct duels in Bounty: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Brock
49.5%
109 games
Edgar
48.9%
131 games
Mortis
46.7%
75 games
Piper
45.7%
94 games
Nori
45.1%
71 games
Byron
43.9%
66 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list