Best map: Safe(r) Zone with 60.0% from 2,972 games.
Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 0.9% to 0.7% pick rate, down 14 %. The win rate moved 1.1 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −15.2 — punishes weak opponents: from Silver to Masters the win rate drops by 15.2 points (regression 63.1% to 47.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
60.0% | 2972 | 75 | ||
Safe Zone ![]() |
58.3% | 2875 | 74 | ||
Ring of Fire ![]() |
55.9% | 1048 | 59 | ||
Bridge Too Far ![]() |
54.4% | 2568 | 73 | ||
Kaboom Canyon ![]() |
52.2% | 2869 | 74 | ||
Open Business ![]() |
53.3% | 943 | 58 | ||
Dueling Beetles ![]() |
52.9% | 930 | 57 | ||
Hot Potato ![]() |
48.6% | 2778 | 74 | ||
Rustic Arcade prev. season |
49.9% | 539 | 49 | ||
Belle's Rock ![]() |
51.7% | 180 | 33 | ||
Gem Fort prev. season |
48.8% | 422 | 46 | ||
Crystal Arcade prev. season |
48.0% | 252 | 38 | ||
Shooting Star prev. season |
48.3% | 211 | 35 | ||
Undermine prev. season |
46.8% | 365 | 43 | ||
Hard Rock Mine prev. season |
46.9% | 324 | 42 | ||
Triple Dribble prev. season |
49.2% | 65 | 18 | ||
Double Swoosh prev. season |
46.2% | 331 | 42 | ||
New Horizons ![]() |
46.5% | 101 | 24 | ||
Layer Cake ![]() |
44.0% | 84 | 21 | ||
Dry Season ![]() |
43.4% | 76 | 20 | ||
Flaring Phoenix ![]() |
43.8% | 233 | 37 | ||
Out in the Open ![]() |
43.2% | 95 | 23 | ||
Hideout prev. season |
42.6% | 169 | 32 | ||
Deathcap Trap prev. season |
40.1% | 262 | 38 | ||
Pinball Dreams prev. season |
34.1% | 91 | 23 | ||
Spiraling Out ![]() |
22.5% | 40 | 10 | ||
Center Stage ![]() |
28.3% | 60 | 16 | ||
Parallel Plays prev. season |
38.3% | 475 | 47 | ||
Pit Stop ![]() |
36.9% | 897 | 57 | ||
Sneaky Fields prev. season |
19.0% | 63 | 17 |
Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.8% against Doug in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Chuck counters nobody here — he wins and loses as strength would have it.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.8%
190 games
Rico
59.4%
64 games
Piper
54.9%
82 games
Edgar
51.6%
124 games
Mortis
52.3%
65 games
Nori
47.7%
65 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list