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← Overview

Chuck

Damage Dealer Mythic Ranked · Diamond
52.8%Win rate across all maps
20,020Games
100Trust Score
22. of 105Rank by score
−15.2Skill bonus

Best map: Safe(r) Zone with 60.0% from 2,972 games.

Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/04 to 08/21, 14 days. 12 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Picked less often — 0.9% to 0.7% pick rate, down 14 %. The win rate moved 1.1 points down.

Win rate

08/04 — 59.5% from 785 appearances08/05 — 58.6% from 2,432 appearances08/06 — 58.9% from 2,219 appearances08/11 — 56.1% from 401 appearances08/12 — 55.5% from 1,145 appearances08/13 — 54.0% from 1,502 appearances08/14 — 53.3% from 1,659 appearances08/15 — 56.6% from 1,811 appearances08/16 — 52.3% from 2,082 appearances08/17 — 55.7% from 2,230 appearances08/18 — 56.0% from 2,021 appearances08/19 — 58.2% from 479 appearances08/20 — 51.8% from 9,684 appearances08/21 — 53.7% from 10,336 appearances
59.5%08/04 53.7%08/21

Pick rate

08/04 — 0.5% from 785 appearances08/05 — 0.4% from 2,432 appearances08/06 — 0.4% from 2,219 appearances08/11 — 0.4% from 401 appearances08/12 — 0.5% from 1,145 appearances08/13 — 0.4% from 1,502 appearances08/14 — 0.4% from 1,659 appearances08/15 — 0.4% from 1,811 appearances08/16 — 0.4% from 2,082 appearances08/17 — 0.4% from 2,230 appearances08/18 — 0.4% from 2,021 appearances08/19 — 0.4% from 479 appearances08/20 — 0.9% from 9,684 appearances08/21 — 0.7% from 10,336 appearances
0.5%08/04 0.7%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −15.2 — punishes weak opponents: from Silver to Masters the win rate drops by 15.2 points (regression 63.1% to 47.9%). Higher up he gets outplayed.

Silver — 63.9% from 1,095 gamesGold — 60.8% from 29,227 gamesDiamond — 54.4% from 39,365 gamesMythic — 54.5% from 251,910 gamesLegendary — 50.3% from 82,012 gamesMasters — 48.9% from 1,754 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Safe(r) Zone Heist 60.0%
2972 75
Safe Zone Heist 58.3%
2875 74
Ring of Fire Hot Zone 55.9%
1048 59
Bridge Too Far Heist 54.4%
2568 73
Kaboom Canyon Heist 52.2%
2869 74
Open Business Hot Zone 53.3%
943 58
Dueling Beetles Hot Zone 52.9%
930 57
Hot Potato Heist 48.6%
2778 74
Rustic Arcade Gem Grabprev. season 49.9%
539 49
Belle's Rock Knockout 51.7%
180 33
Gem Fort Gem Grabprev. season 48.8%
422 46
Crystal Arcade Gem Grabprev. season 48.0%
252 38
Shooting Star Bountyprev. season 48.3%
211 35
Undermine Gem Grabprev. season 46.8%
365 43
Hard Rock Mine Gem Grabprev. season 46.9%
324 42
Triple Dribble Brawl Ballprev. season 49.2%
65 18
Double Swoosh Gem Grabprev. season 46.2%
331 42
New Horizons Knockout 46.5%
101 24
Layer Cake Bounty 44.0%
84 21
Dry Season Bounty 43.4%
76 20
Flaring Phoenix Knockout 43.8%
233 37
Out in the Open Knockout 43.2%
95 23
Hideout Bountyprev. season 42.6%
169 32
Deathcap Trap Gem Grabprev. season 40.1%
262 38
Pinball Dreams Brawl Ballprev. season 34.1%
91 23
Spiraling Out Brawl Ball 22.5%
40 10
Center Stage Brawl Ball 28.3%
60 16
Parallel Plays Hot Zoneprev. season 38.3%
475 47
Pit Stop Heist 36.9%
897 57
Sneaky Fields Brawl Ballprev. season 19.0%
63 17

Against whom

Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.8% against Doug in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Chuck here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.8% 190 games Rico 59.4% 64 games Piper 54.9% 82 games Edgar 51.6% 124 games Mortis 52.3% 65 games Nori 47.7% 65 games

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 29 32.0% 48.3%
2 ドラえもん Diamond 22 30.7% 45.5%