Best map: Safe(r) Zone with 67.3% from 5,663 games.
Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −14.8 — punishes weak opponents: from Silver to Masters the win rate drops by 14.8 points (regression 62.8% to 48.0%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
67.3% | 5663 | 84 | ||
Safe Zone ![]() |
66.7% | 5718 | 85 | ||
Bridge Too Far ![]() |
60.0% | 5107 | 83 | ||
Ring of Fire ![]() |
61.7% | 940 | 58 | ||
Hot Potato ![]() |
56.8% | 4712 | 82 | ||
Kaboom Canyon ![]() |
56.9% | 3424 | 77 | ||
Open Business ![]() |
59.7% | 814 | 55 | ||
Dueling Beetles ![]() |
58.1% | 823 | 56 | ||
Flaring Phoenix ![]() |
56.7% | 141 | 29 | ||
Undermine ![]() |
55.3% | 141 | 29 | ||
Layer Cake ![]() |
59.3% | 81 | 21 | ||
Parallel Plays ![]() |
50.5% | 220 | 36 | ||
Rustic Arcade ![]() |
49.4% | 249 | 38 | ||
Crystal Arcade prev. season |
76.9% | 13 | 0 | ||
Shooting Star ![]() |
50.5% | 93 | 23 | ||
Double Swoosh ![]() |
48.3% | 147 | 30 | ||
New Horizons ![]() |
49.5% | 91 | 23 | ||
Belle's Rock ![]() |
48.1% | 131 | 28 | ||
Hard Rock Mine ![]() |
47.2% | 161 | 31 | ||
Sneaky Fields prev. season |
50.0% | 34 | 8 | ||
Pit Stop ![]() |
44.5% | 1172 | 61 | ||
Out in the Open ![]() |
45.9% | 74 | 20 | ||
Dry Season ![]() |
45.8% | 72 | 19 | ||
Gem Fort ![]() |
45.2% | 177 | 33 | ||
Pinball Dreams prev. season |
43.8% | 48 | 13 | ||
Hideout ![]() |
44.0% | 75 | 20 | ||
Center Stage ![]() |
40.4% | 57 | 16 | ||
Deathcap Trap prev. season |
25.0% | 12 | 0 | ||
Triple Dribble prev. season |
35.9% | 39 | 10 | ||
Spiraling Out ![]() |
31.4% | 35 | 8 |
Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.5% against Edgar in Knockout — barely punishable even there, which makes him a risk-free first pick.
Chuck counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.9%
204 games
Rico
59.7%
72 games
Mortis
56.9%
72 games
Piper
52.6%
95 games
Edgar
51.1%
133 games
Nori
48.6%
72 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list