My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Chuck

Damage Dealer Mythic Ranked · Gold
60.4%Win rate across all maps
30,425Games
100Trust Score
5. of 105Rank by score
−14.8Skill bonus

Best map: Safe(r) Zone with 67.3% from 5,663 games.

Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.

Goldchange

History

08/04 to 08/21, 5 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 64.4% from 146 appearances08/05 — 63.5% from 507 appearances08/06 — 63.9% from 332 appearances08/20 — 60.4% from 19,621 appearances08/21 — 60.4% from 10,804 appearances
64.4%08/04 60.4%08/21

Pick rate

08/04 — 0.3% from 146 appearances08/05 — 0.4% from 507 appearances08/06 — 0.4% from 332 appearances08/20 — 0.8% from 19,621 appearances08/21 — 0.7% from 10,804 appearances
0.3%08/04 0.7%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −14.8 — punishes weak opponents: from Silver to Masters the win rate drops by 14.8 points (regression 62.8% to 48.0%). Higher up he gets outplayed.

Silver — 63.9% from 1,190 gamesGold — 60.6% from 31,669 gamesDiamond — 54.3% from 41,100 gamesMythic — 54.4% from 252,670 gamesLegendary — 50.3% from 82,123 gamesMasters — 48.9% from 1,754 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Safe(r) Zone Heist 67.3%
5663 84
Safe Zone Heist 66.7%
5718 85
Bridge Too Far Heist 60.0%
5107 83
Ring of Fire Hot Zone 61.7%
940 58
Hot Potato Heist 56.8%
4712 82
Kaboom Canyon Heist 56.9%
3424 77
Open Business Hot Zone 59.7%
814 55
Dueling Beetles Hot Zone 58.1%
823 56
Flaring Phoenix Knockout 56.7%
141 29
Undermine Gem Grab 55.3%
141 29
Layer Cake Bounty 59.3%
81 21
Parallel Plays Hot Zone 50.5%
220 36
Rustic Arcade Gem Grab 49.4%
249 38
Crystal Arcade Gem Grabprev. season 76.9%
13 0
Shooting Star Bounty 50.5%
93 23
Double Swoosh Gem Grab 48.3%
147 30
New Horizons Knockout 49.5%
91 23
Belle's Rock Knockout 48.1%
131 28
Hard Rock Mine Gem Grab 47.2%
161 31
Sneaky Fields Brawl Ballprev. season 50.0%
34 8
Pit Stop Heist 44.5%
1172 61
Out in the Open Knockout 45.9%
74 20
Dry Season Bounty 45.8%
72 19
Gem Fort Gem Grab 45.2%
177 33
Pinball Dreams Brawl Ballprev. season 43.8%
48 13
Hideout Bounty 44.0%
75 20
Center Stage Brawl Ball 40.4%
57 16
Deathcap Trap Gem Grabprev. season 25.0%
12 0
Triple Dribble Brawl Ballprev. season 35.9%
39 10
Spiraling Out Brawl Ball 31.4%
35 8

Against whom

Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 36.5% against Edgar in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.9% 204 games Rico 59.7% 72 games Mortis 56.9% 72 games Piper 52.6% 95 games Edgar 51.1% 133 games Nori 48.6% 72 games

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 33 31.2% 45.5%
2 ドラえもん Diamond 23 30.8% 47.8%