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← Overview

Chuck

Damage Dealer Mythic Ranked · Legendary
47.2%Win rate across all maps
2,471Games
72Trust Score
98. of 105Rank by score
−12.4Skill bonus

Best map: Safe(r) Zone with 56.1% from 524 games.

Wins late — in Heist 16.2 points better in long rounds than in short ones (65.8% against 49.7%, split at 86 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 4.PopularityBreadthCounter safetyStar rate
Win rate 4.47.2 %
Popularity 36.0.30 %
Breadth 23.4% of maps
Counter safety 88.32.7 %
Star rate 99.44.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/23, 20 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/23.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/03 — 51.5% from 721 appearances08/04 — 50.7% from 3,570 appearances08/05 — 50.6% from 8,040 appearances08/06 — 50.4% from 4,538 appearances08/07 — 50.5% from 1,967 appearances08/08 — 47.2% from 2,278 appearances08/09 — 48.2% from 2,837 appearances08/10 — 49.5% from 7,790 appearances08/11 — 49.8% from 14,370 appearances08/12 — 50.1% from 10,504 appearances08/13 — 50.4% from 6,119 appearances08/14 — 51.9% from 4,570 appearances08/15 — 52.3% from 3,406 appearances08/16 — 50.3% from 3,647 appearances08/17 — 51.2% from 3,004 appearances08/18 — 51.2% from 3,169 appearances08/19 — 50.4% from 1,012 appearances08/21 — 46.2% from 502 appearances08/22 — 48.7% from 764 appearances08/23 — 45.1% from 955 appearances
51.5%08/03 45.1%08/23

Pick rate

08/03 — 0.5% from 721 appearances08/04 — 0.5% from 3,570 appearances08/05 — 0.5% from 8,040 appearances08/06 — 0.5% from 4,538 appearances08/07 — 0.5% from 1,967 appearances08/08 — 0.5% from 2,278 appearances08/09 — 0.5% from 2,837 appearances08/10 — 0.5% from 7,790 appearances08/11 — 0.5% from 14,370 appearances08/12 — 0.5% from 10,504 appearances08/13 — 0.5% from 6,119 appearances08/14 — 0.5% from 4,570 appearances08/15 — 0.5% from 3,406 appearances08/16 — 0.5% from 3,647 appearances08/17 — 0.5% from 3,004 appearances08/18 — 0.5% from 3,169 appearances08/19 — 0.5% from 1,012 appearances08/21 — 0.5% from 502 appearances08/22 — 0.5% from 764 appearances08/23 — 0.5% from 955 appearances
0.5%08/03 0.5%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.4 — punishes weak opponents: from Silver to Masters the win rate drops by 12.4 points (regression 61.0% to 48.6%). Higher up he gets outplayed.

Silver — 62.3% from 2,637 gamesGold — 58.8% from 63,023 gamesDiamond — 54.2% from 63,092 gamesMythic — 54.2% from 262,842 gamesLegendary — 50.2% from 84,294 gamesMasters — 49.0% from 1,756 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Legendary).

MapWin rateGamesTrust
Safe(r) Zone Heist 56.1%
524 49
Ring of Fire Hot Zoneprev. season 51.4%
3117 76
Kaboom Canyon Heistprev. season 49.1%
20016 100
Open Business Hot Zoneprev. season 49.5%
2281 71
Hot Potato Heistprev. season 47.4%
17601 100
Safe Zone Heist 50.2%
474 47
Dueling Beetles Hot Zoneprev. season 47.0%
2551 73
Bridge Too Far Heist 46.2%
493 48
Parallel Plays Hot Zoneprev. season 45.4%
1134 60
Spiraling Out Brawl Ball 27.3%
11 0
Pit Stop Heist 36.0%
50 14
Flaring Phoenix Knockoutprev. season 41.4%
486 48
Hideout Bountyprev. season 40.1%
162 31
Layer Cake Bountyprev. season 40.2%
199 34
Pinball Dreams Brawl Ballprev. season 36.8%
114 26
Hard Rock Mine Gem Grabprev. season 38.8%
227 36
Rustic Arcade Gem Grabprev. season 39.2%
385 44
Gem Fort Gem Grabprev. season 38.1%
210 35
Undermine Gem Grabprev. season 38.1%
236 37
Double Swoosh Gem Grabprev. season 38.1%
260 38
New Horizons Knockoutprev. season 37.1%
197 34
Crystal Arcade Gem Grabprev. season 37.5%
283 40
Belle's Rock Knockoutprev. season 37.2%
427 46
Shooting Star Bountyprev. season 34.6%
182 33
Sneaky Fields Brawl Ballprev. season 21.6%
51 14
Triple Dribble Brawl Ballprev. season 29.4%
109 25
Deathcap Trap Gem Grabprev. season 31.8%
277 39
Out in the Open Knockoutprev. season 28.6%
213 35
Dry Season Bountyprev. season 24.8%
165 32
Center Stage Brawl Ballprev. season 17.9%
117 26

Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 キョウイチ丸 Diamond 57 35.3% 47.4%
2 ドラえもん Diamond 26 34.6% 53.8%
3 たく Diamond 22 33.3% 50.0%
4 いさ Diamond 41 31.6% 39.0%
5 覚醒モード糸師凛 Diamond 24 28.1% 25.0%