Best map: Safe(r) Zone with 56.1% from 524 games.
Wins late — in Heist 16.2 points better in long rounds than in short ones (65.8% against 49.7%, split at 86 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/23, 20 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/23.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.4 — punishes weak opponents: from Silver to Masters the win rate drops by 12.4 points (regression 61.0% to 48.6%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
56.1% | 524 | 49 | ||
Ring of Fire prev. season |
51.4% | 3117 | 76 | ||
Kaboom Canyon prev. season |
49.1% | 20016 | 100 | ||
Open Business prev. season |
49.5% | 2281 | 71 | ||
Hot Potato prev. season |
47.4% | 17601 | 100 | ||
Safe Zone ![]() |
50.2% | 474 | 47 | ||
Dueling Beetles prev. season |
47.0% | 2551 | 73 | ||
Bridge Too Far ![]() |
46.2% | 493 | 48 | ||
Parallel Plays prev. season |
45.4% | 1134 | 60 | ||
Spiraling Out ![]() |
27.3% | 11 | 0 | ||
Pit Stop ![]() |
36.0% | 50 | 14 | ||
Flaring Phoenix prev. season |
41.4% | 486 | 48 | ||
Hideout prev. season |
40.1% | 162 | 31 | ||
Layer Cake prev. season |
40.2% | 199 | 34 | ||
Pinball Dreams prev. season |
36.8% | 114 | 26 | ||
Hard Rock Mine prev. season |
38.8% | 227 | 36 | ||
Rustic Arcade prev. season |
39.2% | 385 | 44 | ||
Gem Fort prev. season |
38.1% | 210 | 35 | ||
Undermine prev. season |
38.1% | 236 | 37 | ||
Double Swoosh prev. season |
38.1% | 260 | 38 | ||
New Horizons prev. season |
37.1% | 197 | 34 | ||
Crystal Arcade prev. season |
37.5% | 283 | 40 | ||
Belle's Rock prev. season |
37.2% | 427 | 46 | ||
Shooting Star prev. season |
34.6% | 182 | 33 | ||
Sneaky Fields prev. season |
21.6% | 51 | 14 | ||
Triple Dribble prev. season |
29.4% | 109 | 25 | ||
Deathcap Trap prev. season |
31.8% | 277 | 39 | ||
Out in the Open prev. season |
28.6% | 213 | 35 | ||
Dry Season prev. season |
24.8% | 165 | 32 | ||
Center Stage prev. season |
17.9% | 117 | 26 |
Who beats Chuck and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list