Best map: Safe Zone with 52.2% from 571 games.
Wins late — in Heist 15.3 points better in long rounds than in short ones (68.1% against 52.8%, split at 81 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/04 to 08/18, 10 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −15.2 — punishes weak opponents: from Silver to Masters the win rate drops by 15.2 points (regression 63.1% to 47.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
52.2% | 571 | 50 | ||
Bridge Too Far prev. season |
50.9% | 411 | 45 | ||
Kaboom Canyon prev. season |
49.4% | 403 | 45 | ||
Parallel Plays prev. season |
60.9% | 23 | 2 | ||
Ring of Fire prev. season |
69.2% | 13 | 0 | ||
Center Stage prev. season |
60.0% | 10 | 0 | ||
Hot Potato prev. season |
44.0% | 252 | 38 |
Direct duels in Knockout: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.5% against Doug in Hot Zone. On average the worst case sits at 26.9%.
Chuck counters nobody here — he wins and loses as strength would have it.
Nobody counters Chuck here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.0%
184 games
Rico
58.1%
62 games
Piper
54.3%
81 games
Edgar
52.1%
121 games
Mortis
50.0%
60 games
Nori
46.9%
64 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list